基于GPU并行计算的机器人世界杯中型联赛目标检测

Shan Luo, Weijia Yao, Qinghua Yu, Junhao Xiao, Huimin Lu, Zongtan Zhou
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引用次数: 6

摘要

RoboCup中型联赛(MSL)机器人足球比赛是分布式多机器人系统的标准测试平台。MSL足球机器人的视觉系统存在许多挑战。例如,来自Kinect v2传感器的大量数据导致机器人板载工业计算机的计算负担过重,障碍物检测算法主要依赖于障碍物的颜色,全向视觉系统无法检测到摄像机上方的球并获得物体的高度信息。本文以Kinect v2和Jetson TX1为硬件平台,提出了一种基于GPU并行计算的目标检测算法。并行计算贯穿于目标检测算法的各个步骤,大大提高了算法的速度和精度。我们用NuBot足球机器人测试了算法的实时性和准确性。实验结果表明,该方法能够准确地检测出目标并获得目标的三维信息,满足了MSL竞赛的实时性要求,降低了机器人板载计算机的CPU负担。此外,本文提出的障碍物检测算法不依赖于特定的颜色。
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Object detection based on GPU parallel computing for RoboCup Middle Size League
The RoboCup Middle Size League (MSL) robot soccer competition is a standard test platform for distributed multi-robot systems. There are many challenges in the vision system for MSL soccer robots. For example, huge amount of data from the Kinect v2 sensor leads to heavy computation burden for the robot's onboard industrial computer, the obstacle-detection algorithm is mainly dependent on the obstacle' colors, the omnidirectional vision system is not able to detect the ball above the camera and get the objects' height information. In this paper, we proposed an algorithm for object detection based on GPU parallel computing employing Kinect v2 and Jetson TX1 as the hardware platform. Parallel computing is utilized throughout all the steps of the object detection algorithm, so the speed and accuracy of the algorithm are greatly improved. We test the real-time performance and the accuracy of the algorithm using our NuBot soccer robots. The experimental results show that objects can be detected and their 3-D information can be obtained accurately, satisfying the real-time requirements of the MSL competition and decreasing the robot's onboard computer's CPU burden. In addition, the proposed algorithm for obstacle detection is not dependent on a specific color.
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