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2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)最新文献

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Mimicking fly motion tracking and fixation behaviors with a hybrid visual neural network 基于混合视觉神经网络的苍蝇运动跟踪与注视行为模拟
Pub Date : 2017-12-08 DOI: 10.1109/ROBIO.2017.8324652
Qinbing Fu, Shigang Yue
How do animals like insects perceive meaningful visual motion cues involving directional and locational information of moving objects in visual clutter accurately and efficiently? In this paper, with respect to latest biological research progress made in underlying motion detection circuitry in the fly's preliminary visual system, we conduct a novel hybrid visual neural network, combining the functionality of two bio-plausible, namely the motion and the position pathways, for mimicking motion tracking and fixation behaviors. This modeling study extends a former direction selective neurons model to the higher level of behavior. The motivated algorithms can be used to guide a system that extracts location information of moving objects in a scene regardless of background clutter, using entirely low-level visual processing. We tested it against translational movements in synthetic and real-world scenes. The results demonstrated the following contributions: (1) The proposed computational structure fulfills the characteristics of a putative signal tuning map of the fly's physiology. (2) It also satisfies a biological implication that visual fixation behaviors could be simply tuned via the position pathway; nevertheless, the motion-detecting pathway improves the tracking precision. (3) Contrary to segmentation and registration based computer vision techniques, its computational simplicity benefits the building of neuromorphic visual sensor for robots.
像昆虫这样的动物如何在视觉混乱中准确有效地感知有意义的视觉运动线索,包括运动物体的方向和位置信息?本文针对蝇类初步视觉系统底层运动检测电路的最新生物学研究进展,结合运动路径和位置路径两种生物似是而非的功能,构建了一种新型的混合视觉神经网络,用于模拟运动跟踪和固定行为。该模型研究将以前的方向选择神经元模型扩展到更高层次的行为。该算法可用于指导系统提取场景中移动物体的位置信息,而不考虑背景杂乱,使用完全低级的视觉处理。我们在合成和真实世界的场景中测试了它的平移运动。结果证明了以下贡献:(1)提出的计算结构满足假定的果蝇生理信号调谐图的特征。(2)这也满足了一个生物学意义,即视觉固定行为可以简单地通过位置通路调节;然而,运动检测路径提高了跟踪精度。(3)与基于分割和配准的计算机视觉技术相反,其计算简单,有利于机器人神经形态视觉传感器的构建。
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引用次数: 12
Respiratory simulator for robotic respiratory tract treatments 用于机器人呼吸道治疗的呼吸模拟器
Pub Date : 2017-12-08 DOI: 10.1109/ROBIO.2017.8324764
M. Giannaccini, Keren Yue, J. Graveston, M. Birchall, A. Conn, J. Rossiter
Robotic healthcare is a growing and multi-faceted field where robots help perform surgery, remotely provide care to patients, aid in supplying various physical therapies and further medical research. Robotic simulators of human physiology provide a powerful platform to advance the development of novel treatments, prostheses and therapies. This study focuses on the design, building, testing and characterisation of a novel simulator of the human respiratory system. The comparison between healthy subjects breathing and coughing physiological values and the values achieved utilising our novel bioinspired respiratory simulator shows that the latter is able to reproduce peak flow rates and volumes.
机器人医疗保健是一个不断发展和多方面的领域,机器人帮助进行手术,远程为患者提供护理,帮助提供各种物理治疗和进一步的医学研究。人体生理学的机器人模拟器提供了一个强大的平台,以推进新的治疗,假体和疗法的发展。本研究的重点是设计、建造、测试和表征一种新型的人类呼吸系统模拟器。健康受试者的呼吸和咳嗽生理值与利用我们的新型生物呼吸模拟器获得的值之间的比较表明,后者能够再现峰值流速和体积。
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引用次数: 3
A smooth position-force controller for asbestos removal manipulator 一种用于石棉清除机械手的平滑位置-力控制器
Pub Date : 2017-12-05 DOI: 10.1109/ROBIO.2017.8324599
Kamal Mohy El Dine, J. Corrales, Y. Mezouar, J. Fauroux
In robotic grinding tasks, the robot controller must reactively adapt to sudden changes in the environment and be able to handle uncertainties in texture, change in materials, and disturbances caused by vibrations, impacts and friction of the grinding tool operating at high rotational speed. This requires managing sudden signal changes in sensor data. In this paper, we present a smooth hybrid force/position controller based on distance measurements from radars, enabling the robot to achieve a stable interaction with the environment while grinding an unknown three-dimensional surface. The control uses an actively compliant wrist that maintains a desired force centered on the disc and normal to the surface. Our controller is based on a smooth transition between free space and contact modes, significantly reducing the impact force. Additionally, the vibro-dynamic effects are suppressed and smooth environmental tracking is ensured by the impedance/admittance control of the wrist. This framework is validated on a 6-dof anthropomorphic arm through dynamic simulation. The controller is able to adapt reactively to abrupt disturbances in the environment (ex: sudden impacts on the disc) while ensuring good position and force tracking performance.
在机器人磨削任务中,机器人控制器必须反应性地适应环境的突然变化,并能够处理纹理的不确定性、材料的变化以及高速运行的磨削工具的振动、冲击和摩擦引起的干扰。这需要管理传感器数据中的突然信号变化。在本文中,我们提出了一种基于雷达距离测量的平滑混合力/位置控制器,使机器人在磨削未知的三维表面时能够与环境实现稳定的相互作用。控制使用一个主动顺从的手腕,保持所需的力量集中在磁盘和正常的表面。我们的控制器基于自由空间和接触模式之间的平滑过渡,显著降低了冲击力。此外,通过手腕的阻抗/导纳控制,抑制了振动动态效应,并确保了平滑的环境跟踪。通过动态仿真验证了该框架在六自由度拟人臂上的有效性。控制器能够反应性地适应环境中的突然干扰(例如:对磁盘的突然冲击),同时确保良好的位置和力跟踪性能。
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引用次数: 3
Weak actuators generate versatile locomotion patterns without a brain 弱致动器在没有大脑的情况下产生多种运动模式
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324591
Keisuke Naniwa, Yoichi Masuda, M. Ishikawa, K. Osuka
This article describes a minimalistic legged robot that generates three-dimensional gaits using a purely physical mechanism, without a sensor or microprocessor. The robot has an extremely simple body structure composed of modular units and an elastic spine. By arranging these units, we can investigate the effect of a morphological parameter — the number of legs — and interlimb interaction via spinal flexibility. A simple oscillator model is applied to generate gaits. This model delays and synchronizes the phases of the legs by exploiting only the mechanical passivity of the DC motors corresponding to each leg.
本文描述了一种简约的有腿机器人,它使用纯物理机制生成三维步态,没有传感器或微处理器。机器人的身体结构非常简单,由模块化单元和弹性脊柱组成。通过排列这些单元,我们可以研究形态参数(腿的数量)和通过脊柱柔韧性进行的肢间相互作用的影响。采用一个简单的振子模型来产生步态。该模型仅利用与每个腿相对应的直流电机的机械被动性来延迟和同步腿的阶段。
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引用次数: 5
Map-based localization in structured underwater environment using simulated hydrodynamic maps and an artificial lateral line 利用模拟水动力图和人工侧线在结构化水下环境中进行地图定位
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324406
J. Fuentes‐Pérez, Naveed Muhammad, J. Tuhtan, Ruth Carbonell-Baeza, M. Musall, G. Toming, M. Kruusmaa
Flow sensing has recently gained attention of the robotics community, as it can complement the conventional sensing modalities of vision and sonar in underwater robotics. There is increasing literature in flow sensing for robotics focusing on performing tasks such as object detection and positioning, and robot's orientation estimation, most commonly under idealized laboratory conditions. In this paper, using recent advances and methodologies for bioinspired flow sensing, we propose a map-based localization technique that employs simulated hydrodynamic maps. The proposed conceptual idea could be an interesting complement to perform localization in those underwater environments with structural maps and a heterogeneous hydrodynamic, such as dams, harbour structures, fishways, caves, swers or any other drowned structure. To demonstrate its performance, computational fluid dynamic models are used to generate flow-speed maps of a structured underwater environment. Later, during off-line experiments, pressure data acquired using a flow sensing probe fitted on a Cartesian robot is transformed into speed information, and used inside a particle-filter to perform localization within the simulated flow-speed maps. The proposed technique has been tested using multiple scenarios with varying particle densities and motion command error levels. The results show filter convergence for all studied scenarios, inducing motion errors up to 0.20 m, suggesting that flow based information could be used to improve the navigation and localization abilities of underwater robots.
近年来,流量传感技术逐渐受到机器人学界的关注,因为它可以补充传统的视觉和声纳传感技术在水下机器人中的应用。有越来越多的关于机器人流量传感的文献关注于执行任务,如物体检测和定位,以及机器人的方向估计,最常见的是在理想的实验室条件下。在本文中,利用生物感应的最新进展和方法,我们提出了一种基于地图的定位技术,该技术采用模拟流体动力学地图。提出的概念可能是一个有趣的补充,用于在具有结构地图和异质流体动力学的水下环境中进行定位,例如水坝,港口结构,鱼道,洞穴,湖泊或任何其他淹没结构。为了验证其性能,利用计算流体动力学模型生成了水下结构环境的流速图。随后,在离线实验中,通过安装在笛卡尔机器人上的流量传感探头获得的压力数据被转换为速度信息,并在粒子过滤器中用于在模拟的流量-速度图中进行定位。所提出的技术已经在不同粒子密度和运动命令错误水平的多种情况下进行了测试。结果表明,滤波器对所有研究场景都具有收敛性,运动误差可达0.20 m,表明基于流量的信息可用于提高水下机器人的导航和定位能力。
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引用次数: 8
Parameter optimization and trajectory planning of 3P-Delta parallel mechanism 3P-Delta并联机构参数优化及轨迹规划
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324733
Qiang Cheng, Ruiqin Li, George Zhang
3P-Delta parallel mechanism is a spatial 3-DOF translational parallel mechanism which has the advantages of simple structure and easy to control. It can be used in sorting, handling, packaging and other automatic applications. In this paper, taking the 3P-Delta parallel mechanism as the research object, firstly the forward and the inverse kinematics of the mechanism are formulated by using closed-loop vector method. Through the Jacobian matrix of the mechanism, the velocity and acceleration expressions are derived. The singularity points of the mechanism are studied based on the Jacobian matrices and all singularity configurations of the mechanism are obtained. Secondly, based on the inverse kinematics of the mechanism, the workspace of the mechanism is solved by using the extreme limit boundary searching method and the stereoscopic graph of the workspace is plotted. Taking the Jacobian condition number of the mechanism as an index, the dexterity of the mechanism is analyzed, figuring out the Jacobian condition number of each point in the workspace. The global Jacobian condition number of the mechanism is obtained by MATLAB simulation. And taking the minimum global Jacobian condition number as the optimization objective, the structural parameters of the mechanism are optimized using the genetic algorithm to obtain the optimal dimension of the mechanism. Then, the virtual prototype model is established using ADAMS to simulate the mechanism and the velocity and acceleration curves of the mechanism are obtained. From the curve, it can be concluded that the mechanism has a good movement performance. Finally, the experimental prototype is constructed and the motion trajectory of the mechanism is planned by trapezoidal velocity curve. With the trajectory planning, the moving platform can pass through a given path with a good kinematics performance.
3P-Delta并联机构是一种空间三自由度平移并联机构,具有结构简单、易于控制等优点。可用于分拣、搬运、包装等自动化应用。本文以3P-Delta并联机构为研究对象,首先利用闭环矢量法建立了该机构的正运动学和逆运动学。通过机构的雅可比矩阵,导出了机构的速度和加速度表达式。基于雅可比矩阵对机构的奇异点进行了研究,得到了机构的所有奇异位形。其次,基于机构的运动学逆解,采用极值极限边界搜索法求解机构的工作空间,绘制出机构的工作空间立体图;以机构的雅可比条件数为指标,分析机构的灵巧性,求出工作空间中各点的雅可比条件数。通过MATLAB仿真得到了机构的全局雅可比条件数。以全局雅可比条件数最小为优化目标,采用遗传算法对机构的结构参数进行优化,得到机构的最优维数。然后,利用ADAMS建立虚拟样机模型,对机构进行仿真,得到了机构的速度和加速度曲线。由曲线可知,该机构具有良好的运动性能。最后,构建了实验样机,并利用梯形速度曲线规划了机构的运动轨迹。通过轨迹规划,运动平台能够以良好的运动学性能通过给定的路径。
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引用次数: 0
Fast-BIT∗: Modified heuristic for sampling-based optimal planning with a faster first solution and convergence in implicit random geometric graphs 快速比特(Fast-BIT):隐式随机几何图中首解更快且收敛的基于抽样的最优规划的改进启发式
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324695
Alexander C. Holston, Deok-Hwa Kim, Jong-Hwan Kim
This paper presents Fast Batch Informed Trees (Fast-BIT∗), a modification to the asymptotically optimal path planner Batch Informed Trees (BIT∗). Fast-BIT∗ modifies the underlying heuristic that dictates the expansion and processing of vertex and edge queues. BIT∗ uses heuristics to guide the search of implicit Random Geometric Graphs (RGGs) to generate an explicit solutions, while minimizing highly computational tasks such as collision checking. Fast-BIT∗ builds on BIT∗ by biasing the search heuristic towards the goal, in a solution analogous to depth-first search, finding an initial solution of the implicit RGG at a faster rate, at the cost of decreasing initial optimality. Fast-BIT∗ requires additional procedures to reset expansion variables of affected areas in the graph, ensuring the bias is not lasting in the graph expansion. An earlier initial solution leads to a faster initial upper bound for use in informed graph pruning, allowing convergence of path cost to begin earlier in the planning procedure. We show that Fast-BIT∗ finds a first solution faster than BIT∗ as well as the commonly used RRT-Connect and similar methods, along with a faster overall convergence rate. This paper shows various random-world test examples, showing the benefits of similar algorithms, along with a robot path planning simulation.
本文提出了快速批通知树(Fast-BIT∗),它是对渐近最优路径规划器批通知树(Batch Informed Trees, BIT∗)的改进。Fast-BIT *修改了指示顶点和边队列扩展和处理的底层启发式算法。BIT∗使用启发式方法来指导隐式随机几何图(RGGs)的搜索,以生成显式解决方案,同时最小化高计算任务,如碰撞检查。Fast-BIT∗建立在BIT∗的基础上,通过将搜索启发式偏向于目标,在类似于深度优先搜索的解决方案中,以更快的速度找到隐式RGG的初始解,以降低初始最优性为代价。Fast-BIT *需要额外的程序来重置图中受影响区域的展开变量,以确保偏差在图展开中不会持续。一个更早的初始解导致一个更快的初始上界用于知情图修剪,允许路径成本的收敛在规划过程中更早开始。我们证明Fast-BIT∗比BIT∗以及常用的RRT-Connect和类似的方法更快地找到第一解,并且具有更快的总体收敛速度。本文展示了各种随机世界的测试示例,展示了类似算法的好处,以及机器人路径规划仿真。
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引用次数: 8
Translational and tumbling gaits for trinal-branch robots 三分支机器人的平移和翻滚步态
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324771
Jingdong Zhao, Junguang Han, Yikun Gu, Liangliang Zhao, F. Ni, Yongjun Sun, S. Fan, Hong Liu
With the continuous development of aerospace industry, space robots have been widely used in challenging environments. Due to the special space environment of space missions, the widely used ordinary manipulators were considered unsuitable for space on-orbit tasks. In order to solve this problem, this paper presents a novel class of robots adapted to finish the complex tasks on the truss of the space station, which we call “trinal-branch robot”. This kind of robots consist of three branches and have 15 degrees of freedoms (DOFs). In this paper, the gaits fall into two categories: translational and tumbling. The simulation results confirm that this kind of robots are flexible enough to perform motion on trusses of different sizes.
随着航天工业的不断发展,空间机器人在具有挑战性的环境中得到了广泛的应用。由于空间任务空间环境的特殊性,目前广泛使用的普通机械臂不适合空间在轨任务。为了解决这一问题,本文提出了一种适合在空间站桁架上完成复杂任务的新型机器人,我们称之为“三分支机器人”。这种机器人由三个分支组成,有15个自由度。在本文中,步态分为平动和翻滚两类。仿真结果表明,该机器人具有足够的柔性,可以在不同尺寸的桁架上进行运动。
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引用次数: 0
GEO debris towing removal using reel control of tethered space robots 利用系留空间机器人卷轴控制的GEO碎片拖曳清除
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324750
Zhongjie Meng, Bingheng Wang, Panfeng Huang
The avoidance of collision and intertwist is of great significance for debris towing removal. For this purpose, a removal strategy using releasing mechanism is proposed in this paper. The dynamics model is established, taking into account the tether slackness, platform orbital motion, relative motion of the two end bodies and their in-plane attitude. Platform and debris are assumed to be rectangle and square with certain size respectively. Therefore, the twisted length of unstretched tether is defined to investigate the change of tension during twist. Through the study of the impact of tension on collision and twist, a motor control law of releasing mechanism is developed to adjust tension. Simulation shows that the tension is confined to the defined bounds, making the platform-debris distance kept in a safe range while preventing the twist.
避免碰撞和缠绕对碎片拖曳清除具有重要意义。为此,本文提出了一种利用释放机制的去除策略。建立了考虑缆绳松弛度、平台轨道运动、两端体相对运动及其面内姿态的动力学模型。假定平台为矩形,碎屑为一定尺寸的正方形。因此,定义未拉伸系绳的扭转长度,研究扭转过程中张力的变化。通过研究张力对碰撞和扭转的影响,提出了释放机构的电机控制规律来调节张力。仿真结果表明,张力被限制在定义的范围内,使平台与碎片的距离保持在安全范围内,同时防止了扭转的发生。
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引用次数: 0
Recurring side-winding motion generation for modular snake robot 模块化蛇形机器人的循环侧绕运动生成
Pub Date : 2017-12-01 DOI: 10.1109/ROBIO.2017.8324624
Sajjad Manzoor, Youngjin Choi
In this paper we propose an algorithm for the neural oscillator-based side-winding recurring motion generation in a newly constructed modular snake robot. The snake robot created and then used for experimental purposes is subdivided into body, neck, head and tail modules. It is equipped with active joints. Each body module is provided with two rotary motor to generate yaw and pitch motion. While the neck module is provided with two rotary motor generate pitch motion. In order to move the snake with side winding motion a network of neural oscillators is used to bend snake robot into a two dimension sine-wave. In this way only a few points on the robot body touches the surface on which it is moving. These contact points are propagated from tail to head by using the proposed algorithm. Finally experiment is conducted to confirm the worthiness of snake robot and the authenticity of the proposed algorithm in order to generate side-winding motion generation.
本文提出了一种基于神经振荡器的模块化蛇形机器人侧绕循环运动生成算法。制作并用于实验目的的蛇机器人分为身体、颈部、头部和尾部四个模块。它配备了活动关节。每个主体模块均设有两个旋转电机,用于产生偏航和俯仰运动。而颈部模块上设有两个产生俯仰运动的旋转电机。为了使蛇形机器人进行侧绕运动,利用神经振荡器网络将蛇形机器人弯曲成二维正弦波。这样,机器人身体上只有几个点接触到它运动的表面。利用所提出的算法将这些接触点从尾部传播到头部。最后通过实验验证了蛇形机器人的适用性和所提算法的真实性,实现了蛇形机器人的侧绕运动生成。
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引用次数: 2
期刊
2017 IEEE International Conference on Robotics and Biomimetics (ROBIO)
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