Piotr Milczarski, Norbert Borowski, A. Hłobaż, Michał Beczkowski
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From the Game Ideas Prototypes to their Final Versions using International Intensive Project Results
Teaching Computer Science (CS) students game development and cooperation with the clients is challenging. It demands to use the project ideas that are quite novel and can be used e.g. for the local society. It is also connected with using other subjects but it should stress soft-skills development, teamwork, and cooperation with the product owner. In the paper, we show the results of implementing in three courses that lasted altogether one year in a group of 18 CS students from mobile applications specialization. The students worked on four projects predefined during the online GGULIVRR event in 2020. After one year, they prepared in an Agile/ incremental way the projects that will be used by the city of Lodz (Poland) or in the company, etc.