从游戏理念原型到使用国际密集项目成果的最终版本

Piotr Milczarski, Norbert Borowski, A. Hłobaż, Michał Beczkowski
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引用次数: 2

摘要

教计算机科学(CS)的学生游戏开发和与客户合作是具有挑战性的。它要求使用非常新颖的项目理念,例如可以用于当地社会。它也与使用其他科目有关,但它应该强调软技能的发展,团队合作以及与产品负责人的合作。在本文中,我们展示了在一组18名来自移动应用专业的CS学生中总共持续一年的三门课程中实施的结果。学生们完成了2020年在线ggullivrr活动期间预定的四个项目。一年后,他们以敏捷/增量的方式准备了将在罗兹市(波兰)或公司等使用的项目。
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From the Game Ideas Prototypes to their Final Versions using International Intensive Project Results
Teaching Computer Science (CS) students game development and cooperation with the clients is challenging. It demands to use the project ideas that are quite novel and can be used e.g. for the local society. It is also connected with using other subjects but it should stress soft-skills development, teamwork, and cooperation with the product owner. In the paper, we show the results of implementing in three courses that lasted altogether one year in a group of 18 CS students from mobile applications specialization. The students worked on four projects predefined during the online GGULIVRR event in 2020. After one year, they prepared in an Agile/ incremental way the projects that will be used by the city of Lodz (Poland) or in the company, etc.
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