将实时双耳声学集成到VR应用中

I. Assenmacher, T. Kuhlen, T. Lentz, M. Vorländer
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引用次数: 18

摘要

虚拟现实(VR)领域的常见研究认为声刺激是增强沉浸在虚拟场景中的一个非常重要的必要条件。然而,大多数常见的VR工具包只能勉强支持应用程序程序员的声音集成。此外,游戏所提供的刺激质量通常从系统声音(如选择菜单时的哔哔声)到简单的3D平移。在后一种情况下,这些方法只允许用户正确地探测到距离他当前位置相当远的声音。双耳合成是一种有趣的方法,通过使用少量扬声器或耳机来实现空间听觉表征。本文描述了一个系统,该系统结合了为听众创建双耳表示的努力,听众在一个常见的视觉VR应用中进行实时交互,从而允许研究视觉和听觉人类感知系统之间的交互。它将描述建立一个声音的双耳表示的理论背景和必要的硬件设置。随后,讨论了将音频渲染器连接到视觉VR工具包的基础设施和软件接口。
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Integrating Real-time Binaural Acoustics into VR Applications
Common research in the field of Virtual Reality (VR) considers acoustic stimulation as a highly important necessity for enhanced immersion into virtual scenes. However, most common VR toolkits do only marginally support the integration of sound for the application programmer. Furthermore, the quality of stimulation that is provided usually ranges from system sounds (e.g. beeps while selecting a menu) to simple 3D panning. In the latter case, these approaches do only allow the user to correctly detect sounds that are at quite a distance from his current position. Binaural synthesis is an interesting way to allow the spatial auditory representation by using few loudspeakers or headphones. This paper describes a system that combines the efforts of creating a binaural representation for the listener who is interacting in a common visual VR application in real-time, thus allowing the research on interaction between visual and auditory human perception systems. It will describe the theoretical background to establishing a binaural representation of a sound and the necessary hardware set-up for this. Afterwards, the infrastructure and software interface which will allow the connection of the audio renderer to a visual VR toolkit is discussed.
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