{"title":"虚拟桌游在大学生口语教学中的应用","authors":"Faishol Hadi, Achmad Anang Darmawan","doi":"10.2991/assehr.k.220201.050","DOIUrl":null,"url":null,"abstract":"The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.","PeriodicalId":333596,"journal":{"name":"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Implementation of Virtual Board Games in Teaching Speaking to the Undergraduate Students\",\"authors\":\"Faishol Hadi, Achmad Anang Darmawan\",\"doi\":\"10.2991/assehr.k.220201.050\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.\",\"PeriodicalId\":333596,\"journal\":{\"name\":\"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/assehr.k.220201.050\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 67th TEFLIN International Virtual Conference & the 9th ICOELT 2021 (TEFLIN ICOELT 2021)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.220201.050","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究的目的是了解虚拟桌游教学媒体在口语教学中的应用。笔者还对虚拟桌游教学媒介是否能够使学生积极参与口语活动进行了研究。本研究的对象是10名参加批判性口语课程的STKIP Al Hikmah第二学期英语学生。本课程的目标是让学生掌握在关键语境下的说话技巧。本研究采用描述性定性研究。本研究的工具为观察表和问卷。采用观察表法对虚拟桌游在口语教学中的实施情况进行了分析。通过问卷调查的方式,了解学生在口语教学中使用虚拟桌游的反应情况。本研究结果表明,多媒体的使用营造了令人兴奋的口语教学氛围。观察数据显示,学生们在口头交流活动中表现得非常积极。问卷调查结果显示,使用桌游教学媒介学习口语的学生最多。数据的结果还显示,一些学生表示虚拟桌游媒体对他们掌握口语技能有帮助。
The Implementation of Virtual Board Games in Teaching Speaking to the Undergraduate Students
The aim of this study is to know the implementation of virtual board games teaching media in teaching speaking. The writer also conducted this study to investigate whether virtual board games teaching media was able to make the students have active engagement in spoken activity. The participants of this study were ten second semester English students of STKIP Al Hikmah who took Critical Speaking Course. The goal of this course was the students were able to master speaking skill for critical context. This study used descriptive qualitative research. The instruments of this study were an observation sheet and questionnaire. The observation sheet was used to get the data of the implementation of virtual board games in teaching speaking. the questionnaire was used to gain the data of students’ responses toward using virtual board games in teaching speaking. The result of this study showed that the implementation of this media created exciting atmosphere in teaching and learning speaking. The result from observation data showed that the students were very active to engage in oral communication activity. The result of the data from questionnaire showed that most students were excited learning speaking using board games teaching media. The result of the data also showed that some students said that virtual board game media was helpful for them in in mastering speaking skill.