技术艺术画廊中的交互式3D社交媒体浏览系统

Shih-Wei Sun, Jheng-Wei Peng, Wei-Chih Lin, Ying-Ting Chen, Wen-Huang Cheng, K. Hua
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引用次数: 1

摘要

使用移动设备拍照是我们日常生活中非常常见的行为。由于从属于社交网络的成员中捕获了如此多的照片,[Yin et al. 2014]提出利用来自移动设备的社交上下文,例如来自GPS传感器的地理标签,帮助用户通过移动设备捕获更好的照片。使用照片的地理标签和对图像内容的分析来构建场景的3D模型,自photo Tourism [Snavely et al. 2006]项目以来一直在发展。[Snavely et al. 2008]提出的场景重建方案可以根据收集到的社会成员的照片,将照片在三维环境中可视化。此外,[Szeliski et al. 2013]指出,在3D地理定位环境中,从社交媒体网站上浏览图像是一种自然的方式。因此,为了在科技艺术画廊中提供自然的沉浸式3D用户体验的多媒体可视化,我们提出了一种3D社交媒体浏览系统,允许用户使用体感设备在真实物理空间构建的虚拟3D场景中交互式地浏览社交照片。
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An interactive 3D social media browsing system in a tech-art gallery
Using mobile devices to capture photos are very common behaviors in our daily life. With such many photos captured from the members belonging to a social network, [Yin et al. 2014] proposed to utilize the social context from the mobile devices, e.g., geo-tag from the GPS sensor, to help a user to capture better photos via a mobile device. Using the geo-tags of a photo and the analysis of the image content to construct a 3D model of a scene has been developed since the Photo Tourism [Snavely et al. 2006] project. The scene reconstruction scheme proposed by [Snavely et al. 2008] can visualize the photos in a 3D environment according to the photos collected from the social members. In addition, [Szeliski et al. 2013] indicated that it is a natural way to navigate the images from the social media sites in a 3D geo-located context. Therefore, for multimedia visualization with a natural and immersive 3D user experience in a tech-art gallery, we propose a 3D social media browsing system to allow users to use motion-sensing devices to interactively navigate the social photos in a virtual 3D scene constructed from a real physical space.
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