动态场景的分布式交互光线追踪

I. Wald, Carsten Benthin, P. Slusallek
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引用次数: 114

摘要

最近开发的交互式光线追踪系统将当今cpu的高性能与新算法和实现相结合,以实现灵活和高性能的渲染系统,提供高质量,但仍然是交互式3D图形。然而,由于其在离线渲染中的历史,交互式光线追踪通常仅限于静态场景和简单的演练。为了实现真正的交互式光线追踪,必须有效地支持动态场景。我们提出了一种简单实用的方法,允许在分布式PC集群环境中交互式光线跟踪动态场景。我们的方法将场景分离为具有动态更新相关的公共属性的独立对象——类似于OpenGL显示列表和场景图库。将对象分为三类:静态对象和以前一样处理,经过仿射变换的对象通过变换射线处理,非结构化运动的对象在必要时进行重建。我们使用各种测试场景,强调广泛的动态行为,展示我们系统的性能和可扩展性结果。
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Distributed interactive ray tracing of dynamic scenes
Recently developed interactive ray tracing systems combine the high performance of todays CPUs with new algorithms and implementations to achieve a flexible and high-performance rendering system offering high-quality, but nonetheless interactive 3D graphics. However, due to its history in offline rendering, interactive ray tracing is usually limited to static scenes and simple walkthroughs. In order to become truly interactive ray tracing must efficiently support dynamic scenes. We present a simple and practical method that allows to interactively ray trace dynamic scenes in a distributed PC cluster environment. Our method separates the scene into independent objects with common properties concerning dynamic updates - similar to OpenGL display lists and scene graph libraries. Three classes of objects are distinguished: static objects are treated as before, objects undergoing affine transformations are handled by transforming rays, and objects with unstructured motion are rebuilt whenever necessary. We present performance and scalability results of our system using a variety of test scenes stressing a wide range of dynamic behaviour.
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