利用移动增强现实技术进行洪水现场可视化

P. Haynes, Eckart Lange
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引用次数: 7

摘要

我们提出了一个原型增强现实(AR)应用程序,用于洪水可视化,使用原位几何建模和构造实体几何(CSG)技术。自然点对应和增广点对应使用交互三角剖分方法计算。原型几何是面向成对的三角点,以模拟场景中的建筑物和其他结构。平面和几何图形之间的CSG差分操作产生虚拟洪水平面,可以垂直平移。注册和跟踪是使用高通Vuforia软件开发工具包(SDK)实现的。重点放在利用现成的技术实现目标的手段上。
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In-situ flood visualisation using mobile AR
We present a prototype augmented reality (AR) app for flood visualisation using techniques of in situ geometry modeling and constructive solid geometry (CSG). Natural and augmented point correspondences are computed using a method of interactive triangulation. Prototype geometry is oriented to pairs of triangulated points to model buildings and other structures within the scene. A CSG difference operation between a plane and the geometry produces the virtual flood plane, which can be translated vertically. Registration and tracking is achieved using the Qualcomm Vuforia software development kit (SDK). Focus is given to the means with which the objective is achieved using readily available technology.
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