沉浸式过程模型

André Zenner, Sören Klingner, David Liebemann, Akhmajon Makhsadov, A. Krüger
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引用次数: 2

摘要

在许多领域中,现实世界的流程传统上是通过抽象的基于图形的模型(如事件驱动流程链(epc))与用户沟通的,即在纸上或桌面显示器上的2D表示。我们提出了一种探索EPCs的替代界面,称为沉浸式过程模型,旨在将EPCs的探索转变为多感官虚拟现实之旅。为了使EPC探索更加愉快、互动和难忘,我们提出了一个概念,通过将传统的2D图形映射到3D虚拟环境来对EPC进行空间化。EPC图节点用房间尺度的浮动平台表示,用户通过自然行走的方式探索。我们的概念还使用户能够通过被动触觉交互体验重要的节点类型和信息流。作为补充,游戏化方面的目标是支持探索过程中逻辑依赖的通信。本文提出了沉浸式过程模型的概念,并讨论了未来的研究方向。
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Immersive Process Models
In many domains, real-world processes are traditionally communicated to users through abstract graph-based models like event-driven process chains (EPCs), i.e. 2D representations on paper or desktop monitors. We propose an alternative interface to explore EPCs, called immersive process models, which aims to transform the exploration of EPCs into a multisensory virtual reality journey. To make EPC exploration more enjoyable, interactive and memorable, we propose a concept that spatializes EPCs by mapping traditional 2D graphs to 3D virtual environments. EPC graph nodes are represented by room-scale floating platforms and explored by users through natural walking. Our concept additionally enables users to experience important node types and the information flow through passive haptic interactions. Complementarily, gamification aspects aim to support the communication of logical dependencies within explored processes. This paper presents the concept of immersive process models and discusses future research directions.
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