为增强现场表演设计极限3D用户界面

K. Ponto, D. Lisowski, S. Fan
{"title":"为增强现场表演设计极限3D用户界面","authors":"K. Ponto, D. Lisowski, S. Fan","doi":"10.1109/3DUI.2016.7460048","DOIUrl":null,"url":null,"abstract":"This paper presents a proof-of-concept system that enables the integrated virtual and physical traversal of a space through locomotion, automatic treadmill, and stage based flying system. The automatic treadmill enables the user to walk or run without manual intervention while the flying system enables the user to control their height above the stage using a gesture-based control scheme. The system is showcased through a live performance event that demonstrates the ability to put the actor in active control of the performance. This approach enables a new performance methodology with exciting new options for theatrical storytelling, educational training, and interactive entertainment.","PeriodicalId":175060,"journal":{"name":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Designing extreme 3D user interfaces for augmented live performances\",\"authors\":\"K. Ponto, D. Lisowski, S. Fan\",\"doi\":\"10.1109/3DUI.2016.7460048\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a proof-of-concept system that enables the integrated virtual and physical traversal of a space through locomotion, automatic treadmill, and stage based flying system. The automatic treadmill enables the user to walk or run without manual intervention while the flying system enables the user to control their height above the stage using a gesture-based control scheme. The system is showcased through a live performance event that demonstrates the ability to put the actor in active control of the performance. This approach enables a new performance methodology with exciting new options for theatrical storytelling, educational training, and interactive entertainment.\",\"PeriodicalId\":175060,\"journal\":{\"name\":\"2016 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2016.7460048\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2016.7460048","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文提出了一个概念验证系统,该系统可以通过运动、自动跑步机和基于舞台的飞行系统来实现空间的虚拟和物理综合穿越。自动跑步机使用户能够在没有人工干预的情况下行走或跑步,而飞行系统使用户能够使用基于手势的控制方案来控制他们在舞台上方的高度。该系统通过现场表演活动展示了让演员主动控制表演的能力。这种方法为戏剧叙事、教育培训和互动娱乐提供了一种令人兴奋的新表演方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Designing extreme 3D user interfaces for augmented live performances
This paper presents a proof-of-concept system that enables the integrated virtual and physical traversal of a space through locomotion, automatic treadmill, and stage based flying system. The automatic treadmill enables the user to walk or run without manual intervention while the flying system enables the user to control their height above the stage using a gesture-based control scheme. The system is showcased through a live performance event that demonstrates the ability to put the actor in active control of the performance. This approach enables a new performance methodology with exciting new options for theatrical storytelling, educational training, and interactive entertainment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing capsule, an input device to support the manipulation of biological datasets A part-task haptic simulator for ophthalmic surgical training Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controller Collaborative hybrid virtual environment
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1