RV/RA在虚拟环境中的游戏化案例

C. González-González
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引用次数: 0

摘要

本文描述了在高等教育中使用不同工具和技术的游戏化教育体验,包括虚拟现实和增强现实。教育中的游戏化已被证明是一种很好的策略,可以激励学生,促进他们的积极参与。将游戏化技术引入虚拟环境和传统课堂是可能的。2020年的一款成功游戏是《在我们中间》,其中一个游戏化活动是基于它的机制。此外,本文还在疫情远程适应教学中提出了结合不同虚拟环境的不同游戏化技术。
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A case of gamification in virtual environments with RV/RA
This article describes a gamified educational experience using different tools and techniques, including virtual reality and augmented reality in higher education. Gamification in education has demonstrated to be a good strategy to motivate students promoting their active participation. It is possible to introduce gamification techniques into virtual environments and in traditional classrooms. A current successful game in 2020 is Among Us, and one of the gamified activities was based on its mechanics. Besides, this work presents different gamification techniques combining different virtual environments during the remote adaptation teaching due to the pandemic.
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