{"title":"非任务导向对话系统的幽默话语生成","authors":"Shohei Fujikura, Yoshito Ogawa, H. Kikuchi","doi":"10.1145/2814940.2814966","DOIUrl":null,"url":null,"abstract":"We propose a humor utterance generation method that is compatible with dialogue systems, to increase \"desire of continuing dialogue\". A dialogue system retrieves leading-item:noun pairs from Twitter as knowledge and attempts to select the most humorous reply using word similarity, which reveals that incongruity can be explained by the incongruity-resolution model. We consider the differences among individuals, and confirm the validity of the proposed method. Experimental results indicate that high-incongruity replies are significantly effective against low-incongruity replies with a limited condition.","PeriodicalId":427567,"journal":{"name":"Proceedings of the 3rd International Conference on Human-Agent Interaction","volume":"352 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Humor Utterance Generation for Non-task-oriented Dialogue Systems\",\"authors\":\"Shohei Fujikura, Yoshito Ogawa, H. Kikuchi\",\"doi\":\"10.1145/2814940.2814966\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a humor utterance generation method that is compatible with dialogue systems, to increase \\\"desire of continuing dialogue\\\". A dialogue system retrieves leading-item:noun pairs from Twitter as knowledge and attempts to select the most humorous reply using word similarity, which reveals that incongruity can be explained by the incongruity-resolution model. We consider the differences among individuals, and confirm the validity of the proposed method. Experimental results indicate that high-incongruity replies are significantly effective against low-incongruity replies with a limited condition.\",\"PeriodicalId\":427567,\"journal\":{\"name\":\"Proceedings of the 3rd International Conference on Human-Agent Interaction\",\"volume\":\"352 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-10-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd International Conference on Human-Agent Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2814940.2814966\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Conference on Human-Agent Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2814940.2814966","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Humor Utterance Generation for Non-task-oriented Dialogue Systems
We propose a humor utterance generation method that is compatible with dialogue systems, to increase "desire of continuing dialogue". A dialogue system retrieves leading-item:noun pairs from Twitter as knowledge and attempts to select the most humorous reply using word similarity, which reveals that incongruity can be explained by the incongruity-resolution model. We consider the differences among individuals, and confirm the validity of the proposed method. Experimental results indicate that high-incongruity replies are significantly effective against low-incongruity replies with a limited condition.