古罗马遗址的实时动画

N. Magnenat-Thalmann, A. Foni, Nedjma Cadi-Yazli
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引用次数: 12

摘要

在本文中,我们讨论并详细介绍了用于实现数字化修复的阿斯潘多斯和庞贝古遗址的三维交互式实时虚拟可视化的一般方法、重建策略和技术,分别使用虚拟和增强现实设置进行模拟。更具体地说,我们将参考的两个案例研究来说明我们的一般方法,涉及土耳其阿斯潘多斯罗马剧院的VR修复,可视化为3世纪,以及位于意大利庞贝考古遗址的数字修复的热莫波利斯的现场AR模拟。为了增强模拟的3D环境,两个案例研究都包含了实时动画虚拟人,这些虚拟人正在重新制定古代在这些地点通常执行的情况和活动。此外,将平等地介绍实现的建模和照明策略,以及在准备场地的纹理3D模型和模拟虚拟人方面操作的设计选择,以及为了适应实时交互式可视化的需要而进行的优化。
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Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D interactive real-time virtual visualization of the digitally restituted inhabited ancient sites of Aspendos and Pompeii, respectively simulated using a virtual and an augmented reality setup. More specifically, the two case studies to which we will refer to illustrate our general methodology concern the VR restitution of the Roman theatre of Aspendos in Turkey, visualized as it was in the 3rd century, and the on-site AR simulation of a digitally restored Thermopolium situated at the archeological site of Pompeii in Italy. In order to enhance both simulated 3D environments, either case study presents the inclusion of real time animated virtual humans which are re-enacting situations and activities that were typically performed in such sites during ancient times. Furthermore, the implemented modelling and illumination strategies, along with the design choices that were operated regarding both the preparation of the textured 3D models of the sites and the simulated virtual humans, and concerning their optimization in order to suit the needs of a real time interactive visualization, will be equally presented.
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