{"title":"基于大规模虚拟客户端的游戏服务器负载限制点和瓶颈验证方法","authors":"Ju Young Kim, J. Kim, Changborm Park","doi":"10.1109/ICACT.2008.4493783","DOIUrl":null,"url":null,"abstract":"In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.","PeriodicalId":448615,"journal":{"name":"2008 10th International Conference on Advanced Communication Technology","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Methodology for Verifying the load limit point and bottle-neck of a game server using the large scale virtual clients\",\"authors\":\"Ju Young Kim, J. Kim, Changborm Park\",\"doi\":\"10.1109/ICACT.2008.4493783\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.\",\"PeriodicalId\":448615,\"journal\":{\"name\":\"2008 10th International Conference on Advanced Communication Technology\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-04-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 10th International Conference on Advanced Communication Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICACT.2008.4493783\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 10th International Conference on Advanced Communication Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICACT.2008.4493783","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Methodology for Verifying the load limit point and bottle-neck of a game server using the large scale virtual clients
In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.