基于映射到GPU上不太详细的物理模拟的详细几何的实时变形

Jesper Mosegaard, T. Sørensen
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引用次数: 35

摘要

现代图形处理单元(gpu)可以有效地用于解决物理系统。为了最佳地使用GPU,物理系统的离散化通常被限制在规则网格中。当网格值表示空间位置时,直接可视化可能导致锯齿状外观。本文提出将这类系统的计算和可视化解耦。我们定义映射,使基于低分辨率均匀网格上的物理模拟的高分辨率表面的变形。更具体地说,我们研究了基于GPU的弹簧质量仿真可视化的新方法。
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Real-time deformation of detailed geometry based on mappings to a less detailed physical simulation on the GPU
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent spatial positions, a direct visualization can result in a jagged appearance. In this paper we propose to decouple computation and visualization of such systems. We define mappings that enable the deformation of a high-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically we investigate new approaches for the visualization of a GPU based spring-mass simulation.
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