增强现实技术作为特殊需要儿童治疗的媒介之一

K. Martono, D. Eridani, Adnan Fauzi, Asri Purwanti, Muhammad Ulil
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摘要

学习是每个人都必须满足的需求。然而,在其发展过程中,每个人都面临着彼此之间的差异。比如说,在现实生活中,有一些孩子的成长状况不同于常人。这种成长的差异与有特殊需要的儿童的状况有关。有特殊需要的儿童的存在需要特殊对待。各种各样的方法被用来帮助有特殊需要的儿童获得最佳的成长。计算机技术的发展为帮助有特殊需要的儿童提高运动能力提供了新的突破。其中一个突破是利用增强现实技术开发医疗康复工具。该技术能够给用户带来一种新的体验,用户可以直接与虚拟物体进行交互,从而能够增加对物体形式的理解。本研究以30名医疗康复人员为对象,进行语言治疗与职业治疗应用程序的可用性测试。可用性测试包括有用性测试、易用性测试、易学性测试和满意度测试。有用性方面的测试结果为81.06%,易用性方面的测试结果为79.13%,易学性方面的测试结果为78.70%,满意度方面的测试结果为78.40%。有了这些结果,受访者同意应用程序的可用性水平可以帮助有特殊需要的儿童学习。
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Augmented Reality Technology As One Of The Media In Therapy For Children With Special Needs
Learning is a need that must be fulfilled by each human. However, in its development, each human is facing a difference from one to each other. Say, in real life, there are some children with a growth different from the condition in common. The difference in this growth is called with the condition of children with special needs. The existence of children with special needs requires a special treatment. A variety of the methods are used to help children with special needs to growth optimally. The development of computer technology has provided a new breakthrough in helping the children with special needs in improving their motoric ability. One of the breakthroughs used is the development of Medical Rehabilitation Tool by using the augmented reality technology. This technology is able to give a new experience for its user in that the users can directly interact with the virtual objects so as to be able to increase the perception in understanding a form of an object. In this research, the process of testing on the usability of the application to 30 respondents was performed consisting of medical rehabilitation staffs for the speech therapy and occupational therapy. The test on the usability covered the test of Usefulness, Ease of Use, Ease of Learning and Satisfaction. The results of the test from the usefulness aspect showed the result of 81.06%, the aspect of Ease of Use showed the result of 79.13%, the aspect of Ease of Learning showed the result of 78.70% and the aspect of Satisfaction showed the result of 78.40%. With those results obtained, the respondents agreed that the level of usability from the application can help children with special needs to study.
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