电子游戏是触碰神话的数字尝试

Sofya A. Rezvushkina
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引用次数: 0

摘要

本文将分析电子游戏以及VR技术在游戏领域的应用。现代人日益游戏化的趋势被审视和质疑。作者提出的主要问题是电子游戏在现代人生存中的实际地位。这项研究的目的是研究电子游戏的本体人类学,特别是VR游戏,并寻找它们与古代实践的相关性。这反过来又导致了对虚拟的本体人类学和游戏的本体人类学的思考。作者认为电子游戏是入会仪式的一种替代品,通过沉浸式设备和将仪式仪式活动带入虚拟现实,可以最充分、最安全地完成入会仪式。这项研究的结果可以用于电子游戏的专家评估,确定它们在教学、心理或其他咨询活动中的应用前景,这些活动旨在实现人的内在转变,朝着更完整和真实的存在体验的方向发展。这些发现可以为数字身份形成的现代机制的哲学概念化奠定基础,并有助于对人类自我认同问题的社会人道主义反思,以及在虚拟现实中实现本体论根本感和整体性的方法。
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Videogames as a Digital Attempt to Touch the Mythological
The article deals with the analysis of video games and the use of VR technologies in the gaming sphere. The trend towards increasing gamification of modern man's being is examined and problematized. The main question raised by the author is what is the actual status of video games in the existence of modern man. The aim of the research is to study the ontoanthropology of video games, and VR games in particular, and search for their correlates with archaic practices. This, in turn, led to the consideration of the ontoanthropology of the virtual and the ontoanthropology of the game as its variety. The author comes to a conclusion that video games are a substitute for initiation which is most fully and safely performed by means of immersive equipment and taking rite-ritual activity into virtual reality. The results of the study can be used for an expert assessment of video games, identifying the prospects for their implementation in pedagogical, psychological or other consulting activities aimed at achieving a sense of inner transformation of the person in the direction of greater completeness and authenticity of existential experience. The findings can form the basis for philosophical conceptualization of modern mechanisms of digital identity formation and contribute to the growth of socio-humanitarian reflection on the problem of human self-identification and methods of achieving a sense of ontological fundamentality and wholeness of being in a virtual reality.
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