{"title":"网格上的轨迹规划:考虑速度限制约束","authors":"L. Chrpa","doi":"10.3233/978-1-60750-754-3-60","DOIUrl":null,"url":null,"abstract":"Trajectory (path) planning is a well known and thoroughly studied field \nof automated planning. It is usually used in computer games, robotics or autonomous \nagent simulations. Grids are often used for regular discretization of continuous \nspace. Many methods exist for trajectory (path) planning on grids, we \naddress the well known A* algorithm and the state-of-the-art Theta* algorithm. \nTheta* algorithm, as opposed to A*, provides ‘any-angle‘ paths that look more realistic. \nIn this paper, we provide an extension of both these algorithms to enable \nsupport for speed limit constraints.We experimentally evaluate and thoroughly discuss \nhow the extensions affect the planning process showing reasonability and justification \nof our approach.","PeriodicalId":322432,"journal":{"name":"Scandinavian Conference on AI","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Trajectory Planning on Grids: Considering Speed Limit Constraints\",\"authors\":\"L. Chrpa\",\"doi\":\"10.3233/978-1-60750-754-3-60\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Trajectory (path) planning is a well known and thoroughly studied field \\nof automated planning. It is usually used in computer games, robotics or autonomous \\nagent simulations. Grids are often used for regular discretization of continuous \\nspace. Many methods exist for trajectory (path) planning on grids, we \\naddress the well known A* algorithm and the state-of-the-art Theta* algorithm. \\nTheta* algorithm, as opposed to A*, provides ‘any-angle‘ paths that look more realistic. \\nIn this paper, we provide an extension of both these algorithms to enable \\nsupport for speed limit constraints.We experimentally evaluate and thoroughly discuss \\nhow the extensions affect the planning process showing reasonability and justification \\nof our approach.\",\"PeriodicalId\":322432,\"journal\":{\"name\":\"Scandinavian Conference on AI\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Scandinavian Conference on AI\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/978-1-60750-754-3-60\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Scandinavian Conference on AI","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/978-1-60750-754-3-60","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Trajectory Planning on Grids: Considering Speed Limit Constraints
Trajectory (path) planning is a well known and thoroughly studied field
of automated planning. It is usually used in computer games, robotics or autonomous
agent simulations. Grids are often used for regular discretization of continuous
space. Many methods exist for trajectory (path) planning on grids, we
address the well known A* algorithm and the state-of-the-art Theta* algorithm.
Theta* algorithm, as opposed to A*, provides ‘any-angle‘ paths that look more realistic.
In this paper, we provide an extension of both these algorithms to enable
support for speed limit constraints.We experimentally evaluate and thoroughly discuss
how the extensions affect the planning process showing reasonability and justification
of our approach.