S. Wyke, Kasper Meyer Andersen, Mads Hardahl, Magnus Mejlholm Harlyk, Erik Vils Risbøl, K. Svidt
{"title":"虚拟现实技术在建筑应急标识评价与改进中的应用","authors":"S. Wyke, Kasper Meyer Andersen, Mads Hardahl, Magnus Mejlholm Harlyk, Erik Vils Risbøl, K. Svidt","doi":"10.35490/EC3.2019.168","DOIUrl":null,"url":null,"abstract":"Immersive Virtual Reality (VR) is often used to visualise architecture, interior design and building use. This study looks into the use of VR in evaluation of emergency signage with respect to fire evacuation. In a single case study experiment using Serious Gaming (SG), test persons were immersed into VR using a head mounted display (HMD) and asked to evacuate a test building in a fire scenario. The case study experiment provided a keen understanding into people’s reaction to emergency signage and how detection of such signage during evacuation can be improved.","PeriodicalId":126601,"journal":{"name":"Proceedings of the 2019 European Conference on Computing in Construction","volume":"309 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Virtual reality use for evaluation and improvement of building emergency signage\",\"authors\":\"S. Wyke, Kasper Meyer Andersen, Mads Hardahl, Magnus Mejlholm Harlyk, Erik Vils Risbøl, K. Svidt\",\"doi\":\"10.35490/EC3.2019.168\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive Virtual Reality (VR) is often used to visualise architecture, interior design and building use. This study looks into the use of VR in evaluation of emergency signage with respect to fire evacuation. In a single case study experiment using Serious Gaming (SG), test persons were immersed into VR using a head mounted display (HMD) and asked to evacuate a test building in a fire scenario. The case study experiment provided a keen understanding into people’s reaction to emergency signage and how detection of such signage during evacuation can be improved.\",\"PeriodicalId\":126601,\"journal\":{\"name\":\"Proceedings of the 2019 European Conference on Computing in Construction\",\"volume\":\"309 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 European Conference on Computing in Construction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35490/EC3.2019.168\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 European Conference on Computing in Construction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35490/EC3.2019.168","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual reality use for evaluation and improvement of building emergency signage
Immersive Virtual Reality (VR) is often used to visualise architecture, interior design and building use. This study looks into the use of VR in evaluation of emergency signage with respect to fire evacuation. In a single case study experiment using Serious Gaming (SG), test persons were immersed into VR using a head mounted display (HMD) and asked to evacuate a test building in a fire scenario. The case study experiment provided a keen understanding into people’s reaction to emergency signage and how detection of such signage during evacuation can be improved.