在俯仰方向上通过视点操纵获得平移增益的替代方法

Yudai Ishikawa, K. Tagawa, Hideaki Touyama
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引用次数: 1

摘要

本文提出了一种新的平移操纵方法,通过俯仰导向的视点操纵来实现重定向行走,这种方法可以改变用户的行走速度。俯仰视点操作为虚拟现实环境增加了坡度。在现实中,在斜坡上行走会增加或降低行走速度,本研究假设在虚拟现实环境中也会出现类似的波动。通过实验,研究了在5 m步行区间内,动态操纵视点在俯仰方向上的行走速度变化,以及感知阈值,即在不被用户注意的情况下操纵视点的范围。结果表明:行走速度随俯仰幅度下降-0.5°,俯仰幅度上升3°和5°而显著降低;研究发现,向上和向下方向分别为0.17°和-1.12°的感知阈值是难以察觉的,这表明视点可以被操纵而不被感知。
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Alternative Methods of Translational Gains by Viewpoint Manipulation in the Pitch Direction
This paper proposes a new method of translational manipulation for redirected walking through pitch-oriented viewpoint manipulation, which is known to change the walking speed of a user. Pitch viewpoint manipulation adds a slope to the virtual reality environment. In reality, walking on a slope increases or decreases the walking speed, and this study conducts an investigation based on the assumption that similar fluctuations would occur in a virtual reality environment. Through an experiment, the variation in walking speed by dynamically manipulating the viewpoint in the pitch direction for a 5 m walking section, and the perception threshold, which is the range in which the viewpoint can be manipulated without being noticed by the user, were investigated. The results showed that the walking speed significantly decreased with pitch gains of -0.5° in the downward direction, and 3° and 5° in the upward direction. It was discovered that perceptual thresholds of 0.17° and -1.12° in the upward and downward directions, respectively, were imperceptible, indicating that the viewpoint could be manipulated without being perceived.
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