故事:这不仅仅是作家的专利……了!

C. Caldwell
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引用次数: 0

摘要

本课程专为技术总监,艺术家,动画师,建模师,程序员和设计师而设计,他们的工作对于使“故事”栩栩如生至关重要。这些信息在与编剧、导演、制片人和监制沟通时尤其有用。本课程回答了“什么是故事?”(你甚至不需要参加编剧课程)。娱乐与众多剪辑,以显示如何这已被用于动画和视觉特效。其目的是为程序员、美工和游戏设计师揭开“故事是什么”的神秘面纱,他们的工作对动画、视觉特效和游戏的成功至关重要。与会者将了解故事的基本元素,所以下次制作人或导演谈论他们想要的故事内容时,他们将知道制作人/导演试图与观众建立情感联系的具体故事基准是什么。本课程将建立从知识的故事“是一系列事件(行为),建立到高潮....”,然后列出了故事的普遍元素,构成情节,人物发展和叙事结构。本课程强调上下文中的故事元素(即主题,人物,设置,冲突等)以及它们与经典故事结构(即设置,煽动事件,上升动作,高潮,解决等)的关系。它分析了冲突(即内部,外部,环境),转折点,因果,原型vs刻板印象,煽动事件,以及选择如何定义角色。在所有的故事中都必须提出这样的问题:什么是利害攸关的(即生存、安全、爱、尊重等)?什么会激发(煽动事件)的主角(主角)?这是否足以将他们从平凡(他们感到舒适的地方)转移到一个不同的世界(行动发生的地方),以及角色将如何“改变”(对于所有戏剧性的故事都是必要的)?这些只是构建一个可靠的故事所必需的一些叙事元素。这门课程是为所有那些让故事变得更好,但他们的工作不是创造故事的人准备的。
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Story: it's not just for writers... anymore!
This course has been designed for technical directors, artists, animators, modelers, programmers, and designers whose work is essential in making "the story" come to life. This information can be particularly useful when communicating with screenwriters, directors, producers, and supervisors. This course answers the question "what is story?" (and you don't even have to take a course in screenwriting). Entertaining with numerous clips to show how this has been used in animation and VFX. The purpose is to take the mystery out of "what is story" for those programmers, artists, and game designers whose work is essential in making Animation, VFX, and Games successful. The attendees will know the basic elements of story, so the next time a producer or director talk about what they want for the story, they will know what specific story benchmarks the producer/director are trying to meet in connecting emotionally with an audience. This course will build from the knowledge that story "is a sequence of events (acts) that builds to a climax...." and then lays out the universal elements of story that make up plot, character development, and narrative structure. This course emphasizes story elements in context (i.e. theme, character, setting, conflict etc.) and their relationship to classic story structure (i.e. setup, inciting incident, rising action, climax, resolution etc.). It analyzes conflict (i.e. internal, external, environmental), turning points, cause & effect, archetype vs stereotypes, inciting incident, and how choice defines character. In all stories there must be questions raised: What is at stake (i.e. survival, safety, love, esteem, etc.)? What is going to motivate (inciting incident) the main character (protagonist)? Will that be enough to move them from the ordinary (where they are comfortable) to go out into a different world (where the action takes place), and How will the character "change"(necessary for all dramatic stories)? These are just a few of the storytelling elements necessary to structure a solid story. This course is for all whose work makes the story better but their job isn't creating the story.
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Monte Carlo methods for physically based volume rendering Machine learning and rendering Color in advanced displays: HDR, OLED, AR & VR Story: it's not just for writers... anymore! Topics in real-time animation
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