一种新的端到端场景字符识别生成对抗识别网络

Hao Kong, Dongqi Tang, Xi Meng, Tong Lu
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引用次数: 4

摘要

深度神经网络在场景字符识别任务中显示出强大的能力;然而,在现实应用中,通常很难找到大量高质量的场景人物图像来训练这些网络。在本文中,我们提出了一种新的端到端网络,称为生成对抗识别网络(GARN),用于端到端精确的自然场景字符识别。本文提出的GARN由生成部分和分类部分组成。对于生成部分,目的是产生多样化的真实样本,以帮助分类器克服过拟合问题。而在分类部分,以游戏的形式与生成器一起训练多项式分类器,以获得更好的字符识别性能。即,本文提出的GARN具有通过生成部分增强场景字符数据和通过分类部分识别场景字符的能力。它以对抗的方式进行训练,以提高识别性能。在基准数据集上的实验结果以及与现有方法的比较表明了所提出的GARN在场景字符识别中的有效性。
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GARN: A Novel Generative Adversarial Recognition Network for End-to-End Scene Character Recognition
Deep neural networks have shown their powerful ability in scene character recognition tasks; however, in real life applications, it is often hard to find a large amount of high-quality scene character images for training these networks. In this paper, we proposed a novel end-to-end network named Generative Adversarial Recognition Networks (GARN) for accurate natural scene character recognition in an end-to-end way. The proposed GARN consists of a generation part and a classification part. For the generation part, the purpose is to produce diverse realistic samples to help the classifier overcome the overfitting problem. While in the classification part, a multinomial classifier is trained along with the generator in the form of a game to achieve better character recognition performance. That is, the proposed GARN has the ability to augment scene character data by its generation part and recognize scene characters by its classification part. It is trained in an adversarial way to improve recognition performance. The experimental results on benchmark datasets and the comparisons with the state-of-the-art methods show the effectiveness of the proposed GARN in scene character recognition.
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