拓扑动物园。虚拟环境中的数学可视化

M. Göbel, I. Nikitin, S. Klimenko, L. Nikitina
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引用次数: 1

摘要

微分几何和拓扑是高等数学的领域,它们特别需要研究对象的视觉表示,以便更好地理解材料。另一方面,这些对象的复杂结构使其可视化成为现代图形系统的一个挑战。在本文中,我们描述了一些在虚拟环境系统中用于充分表示拓扑上的非平凡对象的方法,特别是用于透明表面渲染的标准机制的加速,适用于自相交时相关表面的复杂情况,不一定允许法向量的连续场。我们还使用了一种简单的基于图像的渲染技术,将真实环境的立体照片作为3D虚拟场景的静态背景。这些方法在教学应用中得到了应用,展示了基本拓扑对象(莫比乌斯带、克莱因瓶、投影平面等)的主要性质,并为探索高等数学中出现的复杂结构提供了一种互动的可能性。
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Topological Zoo. Mathematical visualization in virtual environment
Differential geometry and topology are the areas of higher mathematics, which particularly require visual representation of studying objects for better understanding of the material. On the other hand, the complex structure of such objects makes their visualization a challenge for modern graphical systems. In this paper we describe some methods useful for adequate representation of topologically non-trivial objects in virtual environment systems, particularly the acceleration of standard mechanisms for rendering of transparent surfaces, applicable for complex cases of self-intersecting time-dependent surfaces, not necessarily admitting continuous fields of normal vectors. We also use a simple technique of image-based rendering, which places stereo-photographs of real environments as static background for 3D virtual scenes. The methods are implemented in educational application, which demonstrates the main properties of elementary topological objects (Moebius band, Klein bottle, projective plane etc.) and gives a possibility to explore interactively the complex constructions, arising in higher mathematics.
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