基于k近邻的用户体验测试面部表情分类

Yudha Afriansyah, Ratna Astuti Nugrahaeni, Anggunmeka Luhur Prasasti
{"title":"基于k近邻的用户体验测试面部表情分类","authors":"Yudha Afriansyah, Ratna Astuti Nugrahaeni, Anggunmeka Luhur Prasasti","doi":"10.1109/IAICT52856.2021.9532535","DOIUrl":null,"url":null,"abstract":"One of the important steps of testing out applications such as video game is getting the information regarding user experience. Emotion from the testers while playing can be used as a parameter of the user experience. Emotions such as anger, happiness, sadness, or surprise can be seen from changes in facial expressions. These emotional parameters can be used as feedback for satisfaction or deficiency in the video game so that developers can increase the improvement of the final product of the game. This project discusses the human facial expression classification system to test video games using the K-Nearest Neighbor (KNN) classification method and using the Indonesia Mixed Emotion Dataset (IMED) as training data and trial data. In this system, there are several processes, namely preprocessing, feature extraction, and classification. Finally, this system issues a classification of facial expressions detected in the form of chart that can be used in user experience testing. The result of this research is that the K-Nearest Neighbor (KNN) algorithm results in training model accuracy rate of 98.24% and real-time human facial expressions with up to 56% accuracy.","PeriodicalId":416542,"journal":{"name":"2021 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology (IAICT)","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Facial Expression Classification for User Experience Testing Using K-Nearest Neighbor\",\"authors\":\"Yudha Afriansyah, Ratna Astuti Nugrahaeni, Anggunmeka Luhur Prasasti\",\"doi\":\"10.1109/IAICT52856.2021.9532535\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the important steps of testing out applications such as video game is getting the information regarding user experience. Emotion from the testers while playing can be used as a parameter of the user experience. Emotions such as anger, happiness, sadness, or surprise can be seen from changes in facial expressions. These emotional parameters can be used as feedback for satisfaction or deficiency in the video game so that developers can increase the improvement of the final product of the game. This project discusses the human facial expression classification system to test video games using the K-Nearest Neighbor (KNN) classification method and using the Indonesia Mixed Emotion Dataset (IMED) as training data and trial data. In this system, there are several processes, namely preprocessing, feature extraction, and classification. Finally, this system issues a classification of facial expressions detected in the form of chart that can be used in user experience testing. The result of this research is that the K-Nearest Neighbor (KNN) algorithm results in training model accuracy rate of 98.24% and real-time human facial expressions with up to 56% accuracy.\",\"PeriodicalId\":416542,\"journal\":{\"name\":\"2021 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology (IAICT)\",\"volume\":\"156 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology (IAICT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IAICT52856.2021.9532535\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology (IAICT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IAICT52856.2021.9532535","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

测试视频游戏等应用程序的重要步骤之一是获取有关用户体验的信息。测试者在玩游戏时的情绪可以作为用户体验的参数。从面部表情的变化可以看出愤怒、快乐、悲伤或惊讶等情绪。这些情感参数可以作为电子游戏满意度或不足的反馈,以便开发者能够进一步完善游戏的最终产品。本项目讨论了人类面部表情分类系统,使用k -最近邻(KNN)分类方法测试视频游戏,并使用印度尼西亚混合情感数据集(IMED)作为训练数据和试验数据。在该系统中,主要分为预处理、特征提取、分类等几个步骤。最后,本系统以图表的形式对检测到的面部表情进行分类,用于用户体验测试。本研究的结果是,k -最近邻(KNN)算法训练模型的准确率达到98.24%,实时人类面部表情的准确率高达56%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Facial Expression Classification for User Experience Testing Using K-Nearest Neighbor
One of the important steps of testing out applications such as video game is getting the information regarding user experience. Emotion from the testers while playing can be used as a parameter of the user experience. Emotions such as anger, happiness, sadness, or surprise can be seen from changes in facial expressions. These emotional parameters can be used as feedback for satisfaction or deficiency in the video game so that developers can increase the improvement of the final product of the game. This project discusses the human facial expression classification system to test video games using the K-Nearest Neighbor (KNN) classification method and using the Indonesia Mixed Emotion Dataset (IMED) as training data and trial data. In this system, there are several processes, namely preprocessing, feature extraction, and classification. Finally, this system issues a classification of facial expressions detected in the form of chart that can be used in user experience testing. The result of this research is that the K-Nearest Neighbor (KNN) algorithm results in training model accuracy rate of 98.24% and real-time human facial expressions with up to 56% accuracy.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Wi-Fi CSI Based Human Sign Language Recognition using LSTM Network Effect of Antenna Power Roll-Off on Performance and Coverage of 4G Cellular Network from High Altitude Platforms Virtual Reality Experience in Tourism: A Factor Analysis Assessment Design of Integrated Control System Based On IoT With Context Aware Method In Hydroponic Plants Stability Control for Bipedal Robot in Standing and Walking using Fuzzy Logic Controller
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1