设计基于游戏的环境,促进学习者在虚拟宠物基于表现的学习中的互动

Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan
{"title":"设计基于游戏的环境,促进学习者在虚拟宠物基于表现的学习中的互动","authors":"Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan","doi":"10.3115/1600053.1600116","DOIUrl":null,"url":null,"abstract":"Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.","PeriodicalId":120843,"journal":{"name":"International Conference on Computer Supported Collaborative Learning","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets\",\"authors\":\"Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan\",\"doi\":\"10.3115/1600053.1600116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.\",\"PeriodicalId\":120843,\"journal\":{\"name\":\"International Conference on Computer Supported Collaborative Learning\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-06-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Supported Collaborative Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3115/1600053.1600116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Supported Collaborative Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3115/1600053.1600116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

基于数字游戏的学习因其对学习的积极影响而越来越受到人们的关注。不同的游戏促进不同方面的学习。本文试图提出一种基于表现的学习(PeBL)方法,在基于游戏的学习环境中创建舞台背景。根据这种PeBL方法开发了My-Pet-and-Our-Stage系统,包括My-Pet和Our-Stage,其中分别包含宠物培育模式和任务学习模式、宠物表现模式和宠物表现模式。学习者为了在前台获得认同,需要在后台进行努力。因为这些动物同伴是由学习者模型驱动的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets
Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Understanding Teachers' Collaboration for Designing Technology-Enhanced Learning Predicting Success in Massive Open Online Courses (MOOCs) Using Cohesion Network Analysis Identification of Patterns of Tool Use and Sketching Practices in a Learning By Design Task Phases of Design: Following Idea Development and Patterns of Collaborative Discussion in a Learning By Design Project Discovering Dependencies: A Case Study of Collaborative Dynamic Mathematics
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1