{"title":"设计基于游戏的环境,促进学习者在虚拟宠物基于表现的学习中的互动","authors":"Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan","doi":"10.3115/1600053.1600116","DOIUrl":null,"url":null,"abstract":"Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.","PeriodicalId":120843,"journal":{"name":"International Conference on Computer Supported Collaborative Learning","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets\",\"authors\":\"Calvin C. Y. Liao, Zhi-Hong Chen, T. Chan\",\"doi\":\"10.3115/1600053.1600116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.\",\"PeriodicalId\":120843,\"journal\":{\"name\":\"International Conference on Computer Supported Collaborative Learning\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-06-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Supported Collaborative Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3115/1600053.1600116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Supported Collaborative Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3115/1600053.1600116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets
Digital game-based learning attracts increasingly attention due to its positive influences on learning. Different games promote different aspects of learning. This paper attempts to propose a performance-based learning (PeBL) approach to create stage contexts in game-based learning environments. A My-Pet-and-Our-Stage system is developed according to this PeBL approach, and contains My-Pet and Our-Stage, which contains pet-nurturing mode and task learning mode, pet-performance mode and pet-performance mode, respectively. The learners in order to gain identity-making in front-stage, and therefore the learners need to be effort-making in back-stage. Since these the animal companions are driven by learner models.