Konstantin Owetschkin, L. Meyer, C. Geiger, Daniel Drochtert
{"title":"移动虚拟射箭","authors":"Konstantin Owetschkin, L. Meyer, C. Geiger, Daniel Drochtert","doi":"10.1145/2543651.2543684","DOIUrl":null,"url":null,"abstract":"This paper presents the design of \"Mobile Virtual Arrow\", a mobile phone based virtual reality simulator for traditional intuitive archery. We attached a mobile phone at a real archery bow to act as a magic window into a virtual outdoor 3D world. With our mobile 3D simulator we want to provide a believable archery experience and support users in practicing the motion sequence of traditional archery in a virtual environment. To provide a realistic haptic feedback we used a real bow as the interaction device and equipped it with a dedicated damping system extended by electronics. Integrated sensors help to detect drawing and releasing of the bow, aiming at a virtual target and moving the user's point of view according to the real user movements by using the sensor data of the smartphone. First feedback from users indicate a positive and believable user experience.","PeriodicalId":126796,"journal":{"name":"International Conference on Societal Automation","volume":"122 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Mobile virtual archery\",\"authors\":\"Konstantin Owetschkin, L. Meyer, C. Geiger, Daniel Drochtert\",\"doi\":\"10.1145/2543651.2543684\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the design of \\\"Mobile Virtual Arrow\\\", a mobile phone based virtual reality simulator for traditional intuitive archery. We attached a mobile phone at a real archery bow to act as a magic window into a virtual outdoor 3D world. With our mobile 3D simulator we want to provide a believable archery experience and support users in practicing the motion sequence of traditional archery in a virtual environment. To provide a realistic haptic feedback we used a real bow as the interaction device and equipped it with a dedicated damping system extended by electronics. Integrated sensors help to detect drawing and releasing of the bow, aiming at a virtual target and moving the user's point of view according to the real user movements by using the sensor data of the smartphone. First feedback from users indicate a positive and believable user experience.\",\"PeriodicalId\":126796,\"journal\":{\"name\":\"International Conference on Societal Automation\",\"volume\":\"122 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Societal Automation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2543651.2543684\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Societal Automation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2543651.2543684","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents the design of "Mobile Virtual Arrow", a mobile phone based virtual reality simulator for traditional intuitive archery. We attached a mobile phone at a real archery bow to act as a magic window into a virtual outdoor 3D world. With our mobile 3D simulator we want to provide a believable archery experience and support users in practicing the motion sequence of traditional archery in a virtual environment. To provide a realistic haptic feedback we used a real bow as the interaction device and equipped it with a dedicated damping system extended by electronics. Integrated sensors help to detect drawing and releasing of the bow, aiming at a virtual target and moving the user's point of view according to the real user movements by using the sensor data of the smartphone. First feedback from users indicate a positive and believable user experience.