实现基于位置的大人群实时仿真

Tomer Weiss, Alan Litteneker, Chenfanfu Jiang, Demetri Terzopoulos
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引用次数: 19

摘要

近年来,人们提出了各种模拟智能体群体的方法。遗憾的是,随着模拟代理数量的增长,并非所有代理都具有计算可伸缩性。这种质量对于虚拟产品、游戏和沉浸式现实平台来说尤为重要。在这项工作中,我们为最近提出的基于位置的人群模拟动态方法提供了一个开源实现。基于位置的人群仿真被证明是实时的,可扩展到多达10万个智能体的人群,同时保留了动态的智能体和群体行为。我们提供非并行和基于gpu的实现。我们的实现在几个场景中进行了演示,包括原始作品中的示例。我们见证了交互计算运行时,以及视觉上逼真的集体行为。
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Implementing Position-Based Real-Time Simulation of Large Crowds
Various methods have been proposed for simulating crowds of agents in recent years. Regrettably, not all are computational scalable as the number of simulated agents grows. Such quality is particularly important for virtual production, gaming, and immersive reality platforms. In this work, we provide an open-source implementation for the recently proposed Position-based dynamics approach to crowd simulation. Position-based crowd simulation was proven to be real-time, and scalable for crowds of up to 100k agents, while retaining dynamic agent and group behaviors. We provide both non-parallel, and GPU-based implementations. Our implementation is demonstrated on several scenarios, including examples from the original work. We witness interactive computation run-times, as well as visually realistic collective behavior.
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