通过传统游戏培养10-12岁儿童的社会责任感

Lavinia Dwi Astuti, Gregorius Ari Nugrahanta
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引用次数: 1

摘要

暴力、斗殴、破坏环境、破坏公物、不关心环境等道德危机表现出儿童社会责任感的低下。人们尝试了各种方法来解决这个问题,其中之一就是从小培养性格。本研究的目的是为10-12岁儿童开发一套基于传统游戏的社会责任品格教育指南。本研究采用ADDIE研究开发方法,涉及10名持证教师,10名验证者,8名10-12岁儿童。研究结果表明:1)基于ADDIE步骤,开发了一套基于传统游戏的10-12岁儿童社会责任性格指南。2)经验证人专家判断,本手册被评为优秀,推荐不修改,平均3.81分。3)指南的实施对10-12岁儿童社会责任特征的影响。最终自评得分(M = 3.7500, SE = 0.07319)明显高于初始自评得分(M = 2.0875, SE = 0.14447),在t(7) = 9.435时差异明显,p = 0.000 (p <0.05)。H0被拒绝。效应的大小被归类为大效应,在n增益分数测试中92%和85.59%的百分比被列入高有效性类别。因此,可以说传统的游戏指南在培养具有社会责任感的角色方面是有效的。
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Memupuk Karakter Tanggung Jawab Sosial Anak Usia 10-12 Tahun Melalui Pemainan Tradisional
Moral crisis such as violence, brawl, damage the environmental, vandalism and lack of concern for the environment showed the low character of social responsibility in children. Various ways have been tried to deal with this problem, one of which is cultivated character from an early age. The purpose of this study was to develop a social responsibility character education guidebook based on traditional games for children aged 10-12 years. This study used the ADDIE Research and Development method involving 10 certified teachers, 10 validators, and 8 children aged 10-12 years. The results of the study stated that 1) a traditional game-based social responsibility character guidebook for children aged 10-12 years was developed based on the ADDIE steps. 2) through expert judgment by the validator, this manual was classified as excellent with a recommend of no revision with an average of 3.81. 3) the implementation of the guidebook influences the character of social responsibility for children aged 10-12 years. This is evidenced by the acquisition of the final self-assessment score (M = 3.7500, SE = 0.07319) higher than the initial self-assessment score (M = 2.0875, SE = 0.14447) which is clearly seen at t (7) = 9.435 and the difference is significant, p = 0.000 (p <0.05).  H0 is rejected.  The magnitude of the effect is classified as a large effect, the percentage of 92% and 85.59% on the N-gain score test is included in the high effectiveness category.  Thus, traditional game guidebooks could be said to be effective in developing socially responsible characters.
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