{"title":"代理类的近距离接触:设计有效训练的代理","authors":"F. Dignum, Virginia Dignum, C. Jonker","doi":"10.1109/WI-IAT.2012.74","DOIUrl":null,"url":null,"abstract":"In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works.","PeriodicalId":220218,"journal":{"name":"2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Close Encounters of the Agent Kind: Designing Agents for Effective Training\",\"authors\":\"F. Dignum, Virginia Dignum, C. Jonker\",\"doi\":\"10.1109/WI-IAT.2012.74\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works.\",\"PeriodicalId\":220218,\"journal\":{\"name\":\"2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-12-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WI-IAT.2012.74\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WI-IAT.2012.74","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Close Encounters of the Agent Kind: Designing Agents for Effective Training
In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works.