基于约束bsp树的冲浪界对象布尔运算

Marcus A. C. Farias, C. Scheidegger, J. Comba, L. Velho
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引用次数: 5

摘要

基于点的建模和渲染是计算机图形学研究的一个活跃领域。具有属性(例如法线)的点的概念通常被称为surfels,并且已经设计了许多算法来有效地处理和渲染它们。许多方法效率的关键是使用分区方案,通常首选轴对齐结构,如八叉树和kd树,而不是更一般的bsp树。在这项工作中,我们引入了一种称为约束bsp树(cbsp树)的数据结构,它可以被视为kd树和bsp树之间的中间结构。cbsp树的特点是允许任意切割,只要它的细胞的复杂性保持有界,允许更好地逼近弯曲区域。我们讨论了利用结构提供的灵活性来构建cbsp树的算法,并提出了一种改进的布尔运算算法,该算法使用了新的内外对象分类。结果表明,cbsp树比轴向结构产生更少的细胞。
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Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and many algorithms have been devised to their effi- cient manipulation and rendering. Key to the efficiency of many methods is the use of partitioning schemes, and usually axis-aligned structures such as octrees and KD-trees are preferred, instead of more general BSP-trees. In this work we introduce a data structure called Constrained BSP-tree (CBSP-tree) that can be seen as an intermediate structure between KD-trees and BSP-trees. The CBSP-tree is characterized by allowing arbitrary cuts as long as the complexity of its cells remains bounded, allowing better approximation of curved regions. We discuss algorithms to build CBSP-trees using the flexibility that the structure offers, and present a modified algorithm for boolean operations that uses a new inside-outside object classification. Results show that CBSP-trees generate fewer cells than axis-aligned structures.
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