{"title":"基于信息熵的并行自适应体绘制算法","authors":"Huawei Wang, Yi Cao, Li Xiao, Guoqing Wu","doi":"10.1109/ICVRV.2013.28","DOIUrl":null,"url":null,"abstract":"A parallel adaptive ray-casting volume rendering algorithm based on information entropy is presented in this paper, where information entropy is introduced to measure the distribution of physical features in a data field and accordingly guide an effective data sampling. The algorithm adopts a patch-wise adaptation: Different sampling rates are assigned to the data patches according to their information entropies while uniform sampling is employed within each data patch. A composing method is designed subsequently for non-uniform sampling points on each ray. The experiments show that compared with the uniform rendering algorithm, the presented adaptive rendering algorithm can achieve a rendering speedup ratio of 1.4~2.1 in a distributed-memory environment.","PeriodicalId":179465,"journal":{"name":"2013 International Conference on Virtual Reality and Visualization","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Parallel Adaptive Volume Rendering Algorithm Based on Information Entropy\",\"authors\":\"Huawei Wang, Yi Cao, Li Xiao, Guoqing Wu\",\"doi\":\"10.1109/ICVRV.2013.28\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A parallel adaptive ray-casting volume rendering algorithm based on information entropy is presented in this paper, where information entropy is introduced to measure the distribution of physical features in a data field and accordingly guide an effective data sampling. The algorithm adopts a patch-wise adaptation: Different sampling rates are assigned to the data patches according to their information entropies while uniform sampling is employed within each data patch. A composing method is designed subsequently for non-uniform sampling points on each ray. The experiments show that compared with the uniform rendering algorithm, the presented adaptive rendering algorithm can achieve a rendering speedup ratio of 1.4~2.1 in a distributed-memory environment.\",\"PeriodicalId\":179465,\"journal\":{\"name\":\"2013 International Conference on Virtual Reality and Visualization\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Conference on Virtual Reality and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2013.28\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2013.28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Parallel Adaptive Volume Rendering Algorithm Based on Information Entropy
A parallel adaptive ray-casting volume rendering algorithm based on information entropy is presented in this paper, where information entropy is introduced to measure the distribution of physical features in a data field and accordingly guide an effective data sampling. The algorithm adopts a patch-wise adaptation: Different sampling rates are assigned to the data patches according to their information entropies while uniform sampling is employed within each data patch. A composing method is designed subsequently for non-uniform sampling points on each ray. The experiments show that compared with the uniform rendering algorithm, the presented adaptive rendering algorithm can achieve a rendering speedup ratio of 1.4~2.1 in a distributed-memory environment.