以用户为中心的方法,在虚拟环境中结合现实性和交互性

M. Roussou, G. Drettakis, N. Tsingos, A. R. Martinez, Emmanuel Gallo
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引用次数: 9

摘要

在本文中,我们描述了一个项目,该项目采用以用户为中心的方法设计虚拟环境(ve),增强真实感和互动性,并以城市规划/建筑和文化遗产教育领域的实际应用为指导。在现实主义方面,我们介绍了一个基于图像的3D捕获过程,其中从照片中创建逼真的模型,然后使用高质量的视图依赖算法在VR系统中显示。VE使用先进的植被和阴影显示算法以及3D声音进一步增强。添加了高度的交互性,允许用户根据自己的需要构建和操作虚拟企业的元素,这是通过当前正在评估的用户任务分析和基于场景的方法指定的。这项工作是厄尔资助的研究项目CREATE的一部分。
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A user-centered approach on combining realism and interactivity in virtual environments
In this paper we describe a project that adopts a user-centered approach in the design of virtual environments (VEs) with enhanced realism and interactivity, guided by real-world applications in the areas of urban planning/architecture and cultural heritage education. In what concerns realism, we introduce an image-based 3D capture process, where realistic models are created from photographs and subsequently displayed in a VR system using a high-quality, view-dependent algorithm. The VE is further enhanced using advanced vegetation and shadow display algorithms as well as 3D sound. A high degree of interactivity is added, allowing users to build and manipulate elements of the VEs according to their needs, as specified through a user task analysis and scenario-based approach which is currently being evaluated. This work is developed as part of the Ell-funded research project CREATE.
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