W. Hidayat, T. A. Sutikno, H. Elmunsyah, Arum Prasasti, Sunarjo, Lala Falina Tumelisya, W. M. Utomo
{"title":"以用户为中心设计基于增强现实的英语学科移动学习媒体的用户体验设计","authors":"W. Hidayat, T. A. Sutikno, H. Elmunsyah, Arum Prasasti, Sunarjo, Lala Falina Tumelisya, W. M. Utomo","doi":"10.1109/ICET53279.2021.9575121","DOIUrl":null,"url":null,"abstract":"Learning during the COVID-19 pandemic has changed and adapted to existing conditions in new ways. To maintain the existence of learning, the integration of ICT in learning is necessary. The integration of learning with ICT that is applied properly can increase the effectiveness of learning and make learning more fun. This study aims to design the user experience of learning media based on Mobile Learning with Augmented Reality technology to increase the motivation of high school students in learning English called ARCALIS. The approach used the User-Centered Design (UCD) approach. The UCD approach is an approach that uses human factors, knowledge, usability techniques, and an interactive approach to developing systems in system design and development. The resulting then tested with the assessment of learning media experts covering 3 aspects, namely Education, Program Display, and Technical Quality. The media validation assessment obtained an average value of 80% with a valid feasibility level without revision, which means that ARCALIS media is good to implement. In the future, ARCALIS can be developed in terms of material content, multimedia content, and learning evaluation with high-order thinking skills.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"User Experience Design of Augmented Reality-based Mobile Learning Media for English Subjects through User-Centered Design Approach\",\"authors\":\"W. Hidayat, T. A. Sutikno, H. Elmunsyah, Arum Prasasti, Sunarjo, Lala Falina Tumelisya, W. M. Utomo\",\"doi\":\"10.1109/ICET53279.2021.9575121\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning during the COVID-19 pandemic has changed and adapted to existing conditions in new ways. To maintain the existence of learning, the integration of ICT in learning is necessary. The integration of learning with ICT that is applied properly can increase the effectiveness of learning and make learning more fun. This study aims to design the user experience of learning media based on Mobile Learning with Augmented Reality technology to increase the motivation of high school students in learning English called ARCALIS. The approach used the User-Centered Design (UCD) approach. The UCD approach is an approach that uses human factors, knowledge, usability techniques, and an interactive approach to developing systems in system design and development. The resulting then tested with the assessment of learning media experts covering 3 aspects, namely Education, Program Display, and Technical Quality. The media validation assessment obtained an average value of 80% with a valid feasibility level without revision, which means that ARCALIS media is good to implement. In the future, ARCALIS can be developed in terms of material content, multimedia content, and learning evaluation with high-order thinking skills.\",\"PeriodicalId\":187876,\"journal\":{\"name\":\"2021 7th International Conference on Education and Technology (ICET)\",\"volume\":\"63 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 7th International Conference on Education and Technology (ICET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICET53279.2021.9575121\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 7th International Conference on Education and Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET53279.2021.9575121","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
User Experience Design of Augmented Reality-based Mobile Learning Media for English Subjects through User-Centered Design Approach
Learning during the COVID-19 pandemic has changed and adapted to existing conditions in new ways. To maintain the existence of learning, the integration of ICT in learning is necessary. The integration of learning with ICT that is applied properly can increase the effectiveness of learning and make learning more fun. This study aims to design the user experience of learning media based on Mobile Learning with Augmented Reality technology to increase the motivation of high school students in learning English called ARCALIS. The approach used the User-Centered Design (UCD) approach. The UCD approach is an approach that uses human factors, knowledge, usability techniques, and an interactive approach to developing systems in system design and development. The resulting then tested with the assessment of learning media experts covering 3 aspects, namely Education, Program Display, and Technical Quality. The media validation assessment obtained an average value of 80% with a valid feasibility level without revision, which means that ARCALIS media is good to implement. In the future, ARCALIS can be developed in terms of material content, multimedia content, and learning evaluation with high-order thinking skills.