Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575091
R. Rahma, Sucipto, L. Rahmania, Yessi Affrivenni
Child Care Center is a form of non-formal Early Childhood Education service whose existence continues to grow with the needs of today's society. The aims of this research were 1) developing distance learning methods through virtual learning and 2) testing the effectiveness of virtual learning in optimizing aspects of child development. The research method used is adapted from the Borg & Gall research and development model. The results showed that the media services provided at TPA Melati UM. Parenting services on playing and learning activities, healthy food, scheduled toilet training according to the needs of students. Educational services in the form of playing and learning activities both indoor and outdoor by using educational games and learning resources provided, forming the habituation of politeness, independence, and order. Health services in the form of examination of children's growth and development, dental health, and provision of vitamins by UM polyclinic doctors, as well as environmental maintenance and activity facilities used during activities. Nutrition services in the form of providing food that is by the balanced nutrition needed by children. Service facilities are a learning environment outside and inside the room, learning infrastructure in the form of a building belonging to UM.
{"title":"Development of Mobile Application-based Parenting Media to Improve the Quality of Child Care Center Services during the COVID-19 Pandemic","authors":"R. Rahma, Sucipto, L. Rahmania, Yessi Affrivenni","doi":"10.1109/ICET53279.2021.9575091","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575091","url":null,"abstract":"Child Care Center is a form of non-formal Early Childhood Education service whose existence continues to grow with the needs of today's society. The aims of this research were 1) developing distance learning methods through virtual learning and 2) testing the effectiveness of virtual learning in optimizing aspects of child development. The research method used is adapted from the Borg & Gall research and development model. The results showed that the media services provided at TPA Melati UM. Parenting services on playing and learning activities, healthy food, scheduled toilet training according to the needs of students. Educational services in the form of playing and learning activities both indoor and outdoor by using educational games and learning resources provided, forming the habituation of politeness, independence, and order. Health services in the form of examination of children's growth and development, dental health, and provision of vitamins by UM polyclinic doctors, as well as environmental maintenance and activity facilities used during activities. Nutrition services in the form of providing food that is by the balanced nutrition needed by children. Service facilities are a learning environment outside and inside the room, learning infrastructure in the form of a building belonging to UM.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121011967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575094
Juharyanto, Ibrahim Bafadal, Mahmuddin Yunus, Ifa Nursanti, Komariyah, Suhardi, Rahadi, Alldo Raafi'ilman, Kartika Lazuardi
Based on the results of the monitoring and evaluation by the Central Information Commission, UM is a public body that won the “informative” category in 2020. From various aspects assessed, innovation is one of the main indicators set by KIP. This study aimed to describe PPID website development and innovation and its benefits for UM as public bodies and users of UM's information and documentation services. This research was approached quantitatively and qualitatively. Quantitatively, this research used the R&D method to develop and innovate the PPID website to make it more effective and efficient. Meanwhile, a qualitative approach was used to uncover and describe the phenomenon of a leadership intervention on the PPID website benefits. The results showed: 1) the website development and innovation that focused on its performance, e-PPID, e-report, online statistics integration, COVID-19 services, and the Covid 19 Help Desk, impacted the website to run very effectively and efficiently; 2) the PPID website development and innovation increased the benefits of the PPID website to the community; 3) Leadership intervention is a critical factor for efforts to develop, innovate, and make maximum use of the website.
{"title":"Strengthening the Benefit of PPID-UM Website Development and Innovation through Leadership Intervention","authors":"Juharyanto, Ibrahim Bafadal, Mahmuddin Yunus, Ifa Nursanti, Komariyah, Suhardi, Rahadi, Alldo Raafi'ilman, Kartika Lazuardi","doi":"10.1109/ICET53279.2021.9575094","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575094","url":null,"abstract":"Based on the results of the monitoring and evaluation by the Central Information Commission, UM is a public body that won the “informative” category in 2020. From various aspects assessed, innovation is one of the main indicators set by KIP. This study aimed to describe PPID website development and innovation and its benefits for UM as public bodies and users of UM's information and documentation services. This research was approached quantitatively and qualitatively. Quantitatively, this research used the R&D method to develop and innovate the PPID website to make it more effective and efficient. Meanwhile, a qualitative approach was used to uncover and describe the phenomenon of a leadership intervention on the PPID website benefits. The results showed: 1) the website development and innovation that focused on its performance, e-PPID, e-report, online statistics integration, COVID-19 services, and the Covid 19 Help Desk, impacted the website to run very effectively and efficiently; 2) the PPID website development and innovation increased the benefits of the PPID website to the community; 3) Leadership intervention is a critical factor for efforts to develop, innovate, and make maximum use of the website.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121047566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The pandemic caused by the coronavirus or better known as COVID-19 has become a worldwide problem and Indonesia is no exception. This study aims to reveal the influence of social media, parental support, and emotional intelligence on students' learning motivation during the COVID-19 pandemic. This research is quantitative research with a survey approach. The population in this study were all students of Madrasah Aliyah Negeri 2 East Jakarta, totaling 840 students. The research sample was 205 students taken randomly. Research data is obtained through valid and reliable instruments. The results of the study can be concluded 1). Social media has a positive effect on learning motivation; 2). Parental support has a positive effect on learning motivation; 3). Emotional intelligence has a positive effect on learning motivation; 4). Social media, parental support, and emotional intelligence stimulants have a positive influence on learning motivation; The influence of social media variables, parental support, emotional intelligence on learning motivation is 67.9%.
{"title":"The Influence of Social Media, Emotional Intelligence Parents Support on Learning Motivation During the Covid-19 Pandemic","authors":"Supriyadi, Ahmad, Ayu Nurul Amalia, Ratih Permata Sari, Ernawati Harahap, Wido Prayoga, Dahlan, Saepul, M. Sulaksono","doi":"10.1109/ICET53279.2021.9575070","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575070","url":null,"abstract":"The pandemic caused by the coronavirus or better known as COVID-19 has become a worldwide problem and Indonesia is no exception. This study aims to reveal the influence of social media, parental support, and emotional intelligence on students' learning motivation during the COVID-19 pandemic. This research is quantitative research with a survey approach. The population in this study were all students of Madrasah Aliyah Negeri 2 East Jakarta, totaling 840 students. The research sample was 205 students taken randomly. Research data is obtained through valid and reliable instruments. The results of the study can be concluded 1). Social media has a positive effect on learning motivation; 2). Parental support has a positive effect on learning motivation; 3). Emotional intelligence has a positive effect on learning motivation; 4). Social media, parental support, and emotional intelligence stimulants have a positive influence on learning motivation; The influence of social media variables, parental support, emotional intelligence on learning motivation is 67.9%.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129795023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575076
Yerry Soepriyanto, D. Kuswandi
Learning visual programming was a compulsory subject for educational technology students because it is important to their capabilities. They learn Borland Delphi programming. Unfortunately, this course is considered difficult, this is due to the diverse backgrounds of students and no programming experience even more so for non-major computer science students. Therefore, it is necessary to design learning or activities to learn programming effectively and fun. This article aims to describe the design of non-game contexts activities for learning visual programming and validation from students who experience the learning. The method used to guide the design of gamification activities uses an input-process-output framework that is extended to the Garris learning model. Students provide feedback on what they experienced and felt when implementing the design of gamification activities through a closed-ended question survey. The results show that the activity design received positive responses from students and according to them was able to motivate learning of visual programming.
{"title":"Gamification Activities for Learning Visual Object-Oriented Programming","authors":"Yerry Soepriyanto, D. Kuswandi","doi":"10.1109/ICET53279.2021.9575076","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575076","url":null,"abstract":"Learning visual programming was a compulsory subject for educational technology students because it is important to their capabilities. They learn Borland Delphi programming. Unfortunately, this course is considered difficult, this is due to the diverse backgrounds of students and no programming experience even more so for non-major computer science students. Therefore, it is necessary to design learning or activities to learn programming effectively and fun. This article aims to describe the design of non-game contexts activities for learning visual programming and validation from students who experience the learning. The method used to guide the design of gamification activities uses an input-process-output framework that is extended to the Garris learning model. Students provide feedback on what they experienced and felt when implementing the design of gamification activities through a closed-ended question survey. The results show that the activity design received positive responses from students and according to them was able to motivate learning of visual programming.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"202 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133067551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575105
Muh. Arafik, A. P. Putra, Ahmad Agung Yuwono Putro, A. Nisa, Nur Wiarsih
Comics are favorite reading for elementary school students. Interesting digital comics are suitable for learning media. This study aims to develop and utilize the application technology of making comics media on children's literature material to increase the reading interest of elementary school students. The approach used is a type of development research with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained consisted of qualitative and quantitative data. Qualitative data in the form of suggestions and responses, and input from expert and user assessments through questionnaires. Quantitative data in the form of percentage values from expert assessment questionnaires prepared on a multilevel scale. Data collection techniques through observation, interviews, questionnaires, and tests. Trial for students to get learning outcomes above the minimum criterion value. These results indicate that comics learning media digital declared very feasible and able to increase students' reading interest to be implemented in learning.
{"title":"Development of Digital Comic Technology Applications Design to Increase Children's Literature Reading Interest in Elementary School","authors":"Muh. Arafik, A. P. Putra, Ahmad Agung Yuwono Putro, A. Nisa, Nur Wiarsih","doi":"10.1109/ICET53279.2021.9575105","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575105","url":null,"abstract":"Comics are favorite reading for elementary school students. Interesting digital comics are suitable for learning media. This study aims to develop and utilize the application technology of making comics media on children's literature material to increase the reading interest of elementary school students. The approach used is a type of development research with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained consisted of qualitative and quantitative data. Qualitative data in the form of suggestions and responses, and input from expert and user assessments through questionnaires. Quantitative data in the form of percentage values from expert assessment questionnaires prepared on a multilevel scale. Data collection techniques through observation, interviews, questionnaires, and tests. Trial for students to get learning outcomes above the minimum criterion value. These results indicate that comics learning media digital declared very feasible and able to increase students' reading interest to be implemented in learning.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"80 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116941218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575072
Zhao Xin, Wu Keqiang, Tsang-Kai Hung, Wang Zijun
Different entrepreneurial models have a differentiated impact on creating jobs and stimulating economic growth. For China, to promote the implementation of the Rural Revitalization Strategy, it is necessary to further optimize the entrepreneurial models of return migrants. Through FSQCA (fuzzy set qualitative comparison method), this paper explores the antecedent conditions and configuration path of the entrepreneurial model of return migrant. The results show that there are three paths for opportunistic Entrepreneurship: “risk preference & social norm oriented”, “personal factor oriented”, and “previous experience & opportunity recognition ability oriented; The two paths have substitution effect in explaining survival entrepreneurship; Social norms play an important role in both opportunity and survival entrepreneurship; There is an asymmetric relationship between opportunity and survival entrepreneurship.
{"title":"Configuration Analysis of Determinants of Returning Home Entrepreneurial Model Based on FSQCA Method","authors":"Zhao Xin, Wu Keqiang, Tsang-Kai Hung, Wang Zijun","doi":"10.1109/ICET53279.2021.9575072","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575072","url":null,"abstract":"Different entrepreneurial models have a differentiated impact on creating jobs and stimulating economic growth. For China, to promote the implementation of the Rural Revitalization Strategy, it is necessary to further optimize the entrepreneurial models of return migrants. Through FSQCA (fuzzy set qualitative comparison method), this paper explores the antecedent conditions and configuration path of the entrepreneurial model of return migrant. The results show that there are three paths for opportunistic Entrepreneurship: “risk preference & social norm oriented”, “personal factor oriented”, and “previous experience & opportunity recognition ability oriented; The two paths have substitution effect in explaining survival entrepreneurship; Social norms play an important role in both opportunity and survival entrepreneurship; There is an asymmetric relationship between opportunity and survival entrepreneurship.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117062635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575088
Dhayinta Citra Aspari, Meilani Hartono
This study aims to determine the effectiveness of learning media based on modules and GeoGebra to improve mathematics learning outcomes. The population in this study were fourth-grade students of SD Negeri (Public Elementary School) Toso 01 and SD Negeri Bawang with a sample of 40 students. This research method uses a quasi-experimental design with a nonequivalent control group design. This study was divided into an experimental class and a control class. The results of this study include: 1) the media module and GeoGebra are effective for improving mathematics learning outcomes for fourth-grade students; 2) there are differences in mathematics learning outcomes for students who use module learning media and students who use GeoGebra-assisted modules. The use of learning media based on the GeoGebra-assisted module is stated to be more effective in improving mathematics learning outcomes for fourth-grade students.
本研究旨在确定基于模块和GeoGebra的学习媒体对提高数学学习成果的有效性。本研究的人群为SD Negeri (Public Elementary School) Toso 01和SD Negeri Bawang的四年级学生,样本为40名学生。本研究方法采用准实验设计和非等效对照组设计。本研究分为实验班和对照班。本研究的结果包括:1)媒体模块和GeoGebra对提高四年级学生的数学学习成果是有效的;2)使用模块学习媒体的学生与使用geogebra辅助模块的学生在数学学习成果上存在差异。使用基于geogebra辅助模块的学习媒体对提高四年级学生的数学学习成果更为有效。
{"title":"The Effectiveness of Module and GeoGebra Based Learning Media to Improve Mathematics Learning Outcomes of Grade IV Students","authors":"Dhayinta Citra Aspari, Meilani Hartono","doi":"10.1109/ICET53279.2021.9575088","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575088","url":null,"abstract":"This study aims to determine the effectiveness of learning media based on modules and GeoGebra to improve mathematics learning outcomes. The population in this study were fourth-grade students of SD Negeri (Public Elementary School) Toso 01 and SD Negeri Bawang with a sample of 40 students. This research method uses a quasi-experimental design with a nonequivalent control group design. This study was divided into an experimental class and a control class. The results of this study include: 1) the media module and GeoGebra are effective for improving mathematics learning outcomes for fourth-grade students; 2) there are differences in mathematics learning outcomes for students who use module learning media and students who use GeoGebra-assisted modules. The use of learning media based on the GeoGebra-assisted module is stated to be more effective in improving mathematics learning outcomes for fourth-grade students.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"585 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123173927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575090
A. Putra, Mu’arifin, M. S. Subandi, H. Susanto, Gamma Rahmita Ureka Hakim, I. Basuki
Currently, the development of digital education resource management continues to increase. In the era of Society 5.0, social networking skills are needed. However, this ability is relatively not maximally owned by graduates. This research aims to (1) develop a tracking system technology; (2) testing the attractiveness level of tracking system technology; and (3) testing the effectiveness of tracking system technology integrated with big data based on tracer studies. The method used in this research is R&D. The stages are carried out starting from literature study, product design, product design, product building, product testing, and analysis of results. This research was centered at state universities in East Java. The results of this study include: (1) the tracking system technology integrated with big data based on the tracer study that was developed has a high level of compatibility with an average score of 95; (2) the average percentage of the attractiveness of refined products is 88% (design aspect), 96% (display aspect), 90% (content aspect), and 92% (workflow aspect); and (3) the percentage level of feasibility of the developed product is 90% (user interface aspect), 86% (target aspect), 86% (usefulness aspect), and 88% (user ease aspect).
{"title":"The Technology of Tracking System Integrated Big Data based on Tracer Study to Improve Social Networking of Graduates in The Era of Society 5.0","authors":"A. Putra, Mu’arifin, M. S. Subandi, H. Susanto, Gamma Rahmita Ureka Hakim, I. Basuki","doi":"10.1109/ICET53279.2021.9575090","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575090","url":null,"abstract":"Currently, the development of digital education resource management continues to increase. In the era of Society 5.0, social networking skills are needed. However, this ability is relatively not maximally owned by graduates. This research aims to (1) develop a tracking system technology; (2) testing the attractiveness level of tracking system technology; and (3) testing the effectiveness of tracking system technology integrated with big data based on tracer studies. The method used in this research is R&D. The stages are carried out starting from literature study, product design, product design, product building, product testing, and analysis of results. This research was centered at state universities in East Java. The results of this study include: (1) the tracking system technology integrated with big data based on the tracer study that was developed has a high level of compatibility with an average score of 95; (2) the average percentage of the attractiveness of refined products is 88% (design aspect), 96% (display aspect), 90% (content aspect), and 92% (workflow aspect); and (3) the percentage level of feasibility of the developed product is 90% (user interface aspect), 86% (target aspect), 86% (usefulness aspect), and 88% (user ease aspect).","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133435934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575116
Citra Kurniawan, F. Wahyuni
Students often experience various feelings when facing a new semester. Feelings such as anxiety, fear, and excitement can occur when students take classes in online learning. As a result, in the new semester period, students gave various responses to their online lectures in the new semester. This study aims to classify online class student feedback on their participation in the new semester. Questionnaires in the form of essay questions were distributed to 375 students who took online lectures in the 2nd semester of the 2020/2021 academic year to find out how they felt about attending online lectures in the new semester. This study uses the sentiment analysis method to identify and extract student responses in subjective information that focuses on positive and negative polarities. The findings of this study indicate that sentiment analysis using the Support Vector Machine (SVM) method produces an accuracy of 84%. SVM produces a positive prediction precision value of 77.61%, while the negative predictive precision value gets 94.26%. The experimental results show that sentiment analysis using the SVM method can classify student responses based on two polarities, namely positive and negative polarity.
{"title":"Sentiment Analysis of Online Learning Students Feedback for Facing New Semester: A Support Vector Machine Approach","authors":"Citra Kurniawan, F. Wahyuni","doi":"10.1109/ICET53279.2021.9575116","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575116","url":null,"abstract":"Students often experience various feelings when facing a new semester. Feelings such as anxiety, fear, and excitement can occur when students take classes in online learning. As a result, in the new semester period, students gave various responses to their online lectures in the new semester. This study aims to classify online class student feedback on their participation in the new semester. Questionnaires in the form of essay questions were distributed to 375 students who took online lectures in the 2nd semester of the 2020/2021 academic year to find out how they felt about attending online lectures in the new semester. This study uses the sentiment analysis method to identify and extract student responses in subjective information that focuses on positive and negative polarities. The findings of this study indicate that sentiment analysis using the Support Vector Machine (SVM) method produces an accuracy of 84%. SVM produces a positive prediction precision value of 77.61%, while the negative predictive precision value gets 94.26%. The experimental results show that sentiment analysis using the SVM method can classify student responses based on two polarities, namely positive and negative polarity.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133879733","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-09-18DOI: 10.1109/ICET53279.2021.9575081
Fakhrul Hidayat, P. Anki
Ride hailing is a transportation system that is growing rapidly to date. One of the factors that influence people to use ride-hailing is related to travel costs. The cost of the trip is determined by several indicators. But by using machine learning the required indicators are less, compared to using conventional methods. When creates a machine learning requires hyperparameters, as a machine learning framework, and data. The data will be processed so that it can be used to create a machine learning. The hyperparameters that will be considered are the model to be used, the size of the epoch, the proportion of data sharing, and the application of Min Max Scalar normalization. There are 2 types of models that will be the basis for machine learning, namely LSTM and GRU. When determining a good combination of engine hyperparameters, the 10 best engines will be selected. The best result of the trial program from this research is the program with the LSTM model with 500 epochs added with the use of MMS which divides the existing data by the proportion of 0.25 with loss 0.7669816613197327. The main conclusion obtained in this research is that the implementation of the model used is quite good, so the results obtained have a fairly satisfactory loss value.
{"title":"Application of Long Short Term Memory (LSTM) and Gated Recurrent Unit (GRU) Models to Determine Prices on Ride Hailing","authors":"Fakhrul Hidayat, P. Anki","doi":"10.1109/ICET53279.2021.9575081","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575081","url":null,"abstract":"Ride hailing is a transportation system that is growing rapidly to date. One of the factors that influence people to use ride-hailing is related to travel costs. The cost of the trip is determined by several indicators. But by using machine learning the required indicators are less, compared to using conventional methods. When creates a machine learning requires hyperparameters, as a machine learning framework, and data. The data will be processed so that it can be used to create a machine learning. The hyperparameters that will be considered are the model to be used, the size of the epoch, the proportion of data sharing, and the application of Min Max Scalar normalization. There are 2 types of models that will be the basis for machine learning, namely LSTM and GRU. When determining a good combination of engine hyperparameters, the 10 best engines will be selected. The best result of the trial program from this research is the program with the LSTM model with 500 epochs added with the use of MMS which divides the existing data by the proportion of 0.25 with loss 0.7669816613197327. The main conclusion obtained in this research is that the implementation of the model used is quite good, so the results obtained have a fairly satisfactory loss value.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122698241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}