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2021 7th International Conference on Education and Technology (ICET)最新文献

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Development of Mobile Application-based Parenting Media to Improve the Quality of Child Care Center Services during the COVID-19 Pandemic 开发基于移动应用程序的育儿媒体以提高COVID-19大流行期间托儿中心的服务质量
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575091
R. Rahma, Sucipto, L. Rahmania, Yessi Affrivenni
Child Care Center is a form of non-formal Early Childhood Education service whose existence continues to grow with the needs of today's society. The aims of this research were 1) developing distance learning methods through virtual learning and 2) testing the effectiveness of virtual learning in optimizing aspects of child development. The research method used is adapted from the Borg & Gall research and development model. The results showed that the media services provided at TPA Melati UM. Parenting services on playing and learning activities, healthy food, scheduled toilet training according to the needs of students. Educational services in the form of playing and learning activities both indoor and outdoor by using educational games and learning resources provided, forming the habituation of politeness, independence, and order. Health services in the form of examination of children's growth and development, dental health, and provision of vitamins by UM polyclinic doctors, as well as environmental maintenance and activity facilities used during activities. Nutrition services in the form of providing food that is by the balanced nutrition needed by children. Service facilities are a learning environment outside and inside the room, learning infrastructure in the form of a building belonging to UM.
幼儿中心是一种非正规的幼儿教育服务形式,它的存在随着当今社会的需求而不断发展。本研究的目的是:1)通过虚拟学习开发远程学习方法;2)测试虚拟学习在优化儿童发展方面的有效性。所使用的研究方法改编自Borg & Gall研发模式。结果表明,TPA Melati UM提供的媒体服务。家长服务包括游戏和学习活动、健康食物、根据学生需要安排如厕训练。利用所提供的教育游戏和学习资源,以室内和室外的游戏和学习活动的形式进行教育服务,形成礼貌、独立、秩序的习惯。保健服务,包括儿童生长发育检查、牙齿保健和由UM综合诊所医生提供维生素,以及环境维护和活动期间使用的活动设施。营养服务的形式是提供儿童所需的均衡营养的食物。服务设施是房间内外的学习环境,是属于UM的建筑形式的学习基础设施。
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引用次数: 0
Strengthening the Benefit of PPID-UM Website Development and Innovation through Leadership Intervention 透过领导介入,强化PPID-UM网站发展与创新的效益
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575094
Juharyanto, Ibrahim Bafadal, Mahmuddin Yunus, Ifa Nursanti, Komariyah, Suhardi, Rahadi, Alldo Raafi'ilman, Kartika Lazuardi
Based on the results of the monitoring and evaluation by the Central Information Commission, UM is a public body that won the “informative” category in 2020. From various aspects assessed, innovation is one of the main indicators set by KIP. This study aimed to describe PPID website development and innovation and its benefits for UM as public bodies and users of UM's information and documentation services. This research was approached quantitatively and qualitatively. Quantitatively, this research used the R&D method to develop and innovate the PPID website to make it more effective and efficient. Meanwhile, a qualitative approach was used to uncover and describe the phenomenon of a leadership intervention on the PPID website benefits. The results showed: 1) the website development and innovation that focused on its performance, e-PPID, e-report, online statistics integration, COVID-19 services, and the Covid 19 Help Desk, impacted the website to run very effectively and efficiently; 2) the PPID website development and innovation increased the benefits of the PPID website to the community; 3) Leadership intervention is a critical factor for efforts to develop, innovate, and make maximum use of the website.
根据中央信息委员会的监测和评估结果,UM是在2020年获得“信息”类别的公共机构。从评估的各个方面来看,创新是KIP设定的主要指标之一。本研究旨在描述PPID网站的发展和创新,以及它对作为公共机构和使用澳门大学信息和文件服务的用户的好处。本研究进行了定量和定性研究。在定量上,本研究采用R&D的方法对PPID网站进行开发和创新,使其更加有效和高效。同时,采用定性方法来揭示和描述领导干预PPID网站效益的现象。结果表明:1)网站在性能、e-PPID、电子报告、在线统计集成、Covid -19服务和Covid -19帮助台等方面的开发和创新,使网站运行非常有效和高效;2) PPID网站的发展与创新增加了PPID网站对社会的效益;3)领导干预是努力开发、创新和最大限度地利用网站的关键因素。
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引用次数: 0
The Influence of Social Media, Emotional Intelligence Parents Support on Learning Motivation During the Covid-19 Pandemic 新冠肺炎大流行期间社交媒体、情商、父母支持对学习动机的影响
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575070
Supriyadi, Ahmad, Ayu Nurul Amalia, Ratih Permata Sari, Ernawati Harahap, Wido Prayoga, Dahlan, Saepul, M. Sulaksono
The pandemic caused by the coronavirus or better known as COVID-19 has become a worldwide problem and Indonesia is no exception. This study aims to reveal the influence of social media, parental support, and emotional intelligence on students' learning motivation during the COVID-19 pandemic. This research is quantitative research with a survey approach. The population in this study were all students of Madrasah Aliyah Negeri 2 East Jakarta, totaling 840 students. The research sample was 205 students taken randomly. Research data is obtained through valid and reliable instruments. The results of the study can be concluded 1). Social media has a positive effect on learning motivation; 2). Parental support has a positive effect on learning motivation; 3). Emotional intelligence has a positive effect on learning motivation; 4). Social media, parental support, and emotional intelligence stimulants have a positive influence on learning motivation; The influence of social media variables, parental support, emotional intelligence on learning motivation is 67.9%.
由冠状病毒或更广为人知的COVID-19引起的大流行已成为一个全球性问题,印度尼西亚也不例外。本研究旨在揭示新冠肺炎疫情期间社交媒体、父母支持和情绪智力对学生学习动机的影响。本研究采用调查方法进行定量研究。本研究的人群均为东雅加达伊斯兰学校的学生,共840名学生。研究样本是随机抽取的205名学生。研究数据是通过有效可靠的仪器获得的。研究结果表明:1)社交媒体对学习动机有正向影响;2)父母支持对学习动机有正向影响;3)情绪智力对学习动机有正向影响;4)社交媒体、父母支持、情绪智力刺激物对学习动机有正向影响;社交媒体变量、父母支持、情绪智力对学习动机的影响为67.9%。
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引用次数: 0
Gamification Activities for Learning Visual Object-Oriented Programming 学习视觉面向对象编程的游戏化活动
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575076
Yerry Soepriyanto, D. Kuswandi
Learning visual programming was a compulsory subject for educational technology students because it is important to their capabilities. They learn Borland Delphi programming. Unfortunately, this course is considered difficult, this is due to the diverse backgrounds of students and no programming experience even more so for non-major computer science students. Therefore, it is necessary to design learning or activities to learn programming effectively and fun. This article aims to describe the design of non-game contexts activities for learning visual programming and validation from students who experience the learning. The method used to guide the design of gamification activities uses an input-process-output framework that is extended to the Garris learning model. Students provide feedback on what they experienced and felt when implementing the design of gamification activities through a closed-ended question survey. The results show that the activity design received positive responses from students and according to them was able to motivate learning of visual programming.
学习可视化编程是教育技术专业学生的必修课,因为它对他们的能力很重要。他们学习Borland Delphi编程。不幸的是,这门课程被认为是困难的,这是由于学生的背景不同,没有编程经验,对于非计算机科学专业的学生来说更是如此。因此,有必要设计学习或活动来有效和有趣地学习编程。本文旨在描述学习视觉编程的非游戏情境活动的设计,并从体验学习的学生那里得到验证。用于指导游戏化活动设计的方法使用了一个扩展到Garris学习模型的输入-过程-输出框架。学生通过封闭式问题调查,提供他们在实施游戏化活动设计时的体验和感受。结果表明,活动设计得到了学生的积极响应,并根据他们的意见能够激发视觉编程的学习。
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引用次数: 5
Development of Digital Comic Technology Applications Design to Increase Children's Literature Reading Interest in Elementary School 提高小学儿童文学阅读兴趣的数字漫画技术应用设计开发
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575105
Muh. Arafik, A. P. Putra, Ahmad Agung Yuwono Putro, A. Nisa, Nur Wiarsih
Comics are favorite reading for elementary school students. Interesting digital comics are suitable for learning media. This study aims to develop and utilize the application technology of making comics media on children's literature material to increase the reading interest of elementary school students. The approach used is a type of development research with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained consisted of qualitative and quantitative data. Qualitative data in the form of suggestions and responses, and input from expert and user assessments through questionnaires. Quantitative data in the form of percentage values from expert assessment questionnaires prepared on a multilevel scale. Data collection techniques through observation, interviews, questionnaires, and tests. Trial for students to get learning outcomes above the minimum criterion value. These results indicate that comics learning media digital declared very feasible and able to increase students' reading interest to be implemented in learning.
漫画是小学生最喜欢的读物。有趣的数字漫画适合学习媒体。本研究旨在开发利用儿童文学素材制作漫画媒体的应用技术,提高小学生的阅读兴趣。所使用的方法是一种带有ADDIE模型(分析、设计、开发、实现和评估)的开发研究。所得资料包括定性资料和定量资料。建议和答复形式的定性数据,以及专家和用户通过问卷评估的输入。以百分比值形式的定量数据来自在多层次量表上编制的专家评估问卷。通过观察、访谈、问卷调查和测试收集数据的技术。尝试让学生获得高于最低标准值的学习成果。这些结果表明,漫画学习媒体数字化声明是非常可行的,能够在学习中实施提高学生的阅读兴趣。
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引用次数: 0
Configuration Analysis of Determinants of Returning Home Entrepreneurial Model Based on FSQCA Method 基于FSQCA方法的返乡创业模式决定因素配置分析
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575072
Zhao Xin, Wu Keqiang, Tsang-Kai Hung, Wang Zijun
Different entrepreneurial models have a differentiated impact on creating jobs and stimulating economic growth. For China, to promote the implementation of the Rural Revitalization Strategy, it is necessary to further optimize the entrepreneurial models of return migrants. Through FSQCA (fuzzy set qualitative comparison method), this paper explores the antecedent conditions and configuration path of the entrepreneurial model of return migrant. The results show that there are three paths for opportunistic Entrepreneurship: “risk preference & social norm oriented”, “personal factor oriented”, and “previous experience & opportunity recognition ability oriented; The two paths have substitution effect in explaining survival entrepreneurship; Social norms play an important role in both opportunity and survival entrepreneurship; There is an asymmetric relationship between opportunity and survival entrepreneurship.
不同的创业模式对创造就业和刺激经济增长的影响是不同的。对于中国来说,推进乡村振兴战略的实施,需要进一步优化返乡农民工的创业模式。通过模糊集定性比较法(FSQCA),探讨了返乡农民工创业模式的前提条件和配置路径。结果表明:机会主义创业有三条路径:“风险偏好与社会规范导向”、“个人因素导向”和“以往经验与机会识别能力导向”;两种路径在解释生存企业家精神上具有替代效应;社会规范对机会创业和生存创业都有重要影响;机会和生存创业之间存在不对称关系。
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引用次数: 0
The Effectiveness of Module and GeoGebra Based Learning Media to Improve Mathematics Learning Outcomes of Grade IV Students 模块和基于GeoGebra的学习媒体对提高四年级学生数学学习成果的效果
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575088
Dhayinta Citra Aspari, Meilani Hartono
This study aims to determine the effectiveness of learning media based on modules and GeoGebra to improve mathematics learning outcomes. The population in this study were fourth-grade students of SD Negeri (Public Elementary School) Toso 01 and SD Negeri Bawang with a sample of 40 students. This research method uses a quasi-experimental design with a nonequivalent control group design. This study was divided into an experimental class and a control class. The results of this study include: 1) the media module and GeoGebra are effective for improving mathematics learning outcomes for fourth-grade students; 2) there are differences in mathematics learning outcomes for students who use module learning media and students who use GeoGebra-assisted modules. The use of learning media based on the GeoGebra-assisted module is stated to be more effective in improving mathematics learning outcomes for fourth-grade students.
本研究旨在确定基于模块和GeoGebra的学习媒体对提高数学学习成果的有效性。本研究的人群为SD Negeri (Public Elementary School) Toso 01和SD Negeri Bawang的四年级学生,样本为40名学生。本研究方法采用准实验设计和非等效对照组设计。本研究分为实验班和对照班。本研究的结果包括:1)媒体模块和GeoGebra对提高四年级学生的数学学习成果是有效的;2)使用模块学习媒体的学生与使用geogebra辅助模块的学生在数学学习成果上存在差异。使用基于geogebra辅助模块的学习媒体对提高四年级学生的数学学习成果更为有效。
{"title":"The Effectiveness of Module and GeoGebra Based Learning Media to Improve Mathematics Learning Outcomes of Grade IV Students","authors":"Dhayinta Citra Aspari, Meilani Hartono","doi":"10.1109/ICET53279.2021.9575088","DOIUrl":"https://doi.org/10.1109/ICET53279.2021.9575088","url":null,"abstract":"This study aims to determine the effectiveness of learning media based on modules and GeoGebra to improve mathematics learning outcomes. The population in this study were fourth-grade students of SD Negeri (Public Elementary School) Toso 01 and SD Negeri Bawang with a sample of 40 students. This research method uses a quasi-experimental design with a nonequivalent control group design. This study was divided into an experimental class and a control class. The results of this study include: 1) the media module and GeoGebra are effective for improving mathematics learning outcomes for fourth-grade students; 2) there are differences in mathematics learning outcomes for students who use module learning media and students who use GeoGebra-assisted modules. The use of learning media based on the GeoGebra-assisted module is stated to be more effective in improving mathematics learning outcomes for fourth-grade students.","PeriodicalId":187876,"journal":{"name":"2021 7th International Conference on Education and Technology (ICET)","volume":"585 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123173927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Technology of Tracking System Integrated Big Data based on Tracer Study to Improve Social Networking of Graduates in The Era of Society 5.0 基于示踪研究的跟踪系统集成大数据技术提升社会5.0时代毕业生社交网络
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575090
A. Putra, Mu’arifin, M. S. Subandi, H. Susanto, Gamma Rahmita Ureka Hakim, I. Basuki
Currently, the development of digital education resource management continues to increase. In the era of Society 5.0, social networking skills are needed. However, this ability is relatively not maximally owned by graduates. This research aims to (1) develop a tracking system technology; (2) testing the attractiveness level of tracking system technology; and (3) testing the effectiveness of tracking system technology integrated with big data based on tracer studies. The method used in this research is R&D. The stages are carried out starting from literature study, product design, product design, product building, product testing, and analysis of results. This research was centered at state universities in East Java. The results of this study include: (1) the tracking system technology integrated with big data based on the tracer study that was developed has a high level of compatibility with an average score of 95; (2) the average percentage of the attractiveness of refined products is 88% (design aspect), 96% (display aspect), 90% (content aspect), and 92% (workflow aspect); and (3) the percentage level of feasibility of the developed product is 90% (user interface aspect), 86% (target aspect), 86% (usefulness aspect), and 88% (user ease aspect).
目前,数字化教育资源管理的发展不断加大。在社会5.0时代,需要社交网络技能。然而,这种能力相对来说并不是由毕业生最大限度地拥有。本研究旨在:(1)开发跟踪系统技术;(2)检测跟踪系统技术的吸引力水平;(3)基于示踪剂研究,验证与大数据相结合的跟踪系统技术的有效性。本研究使用的方法是R&D。从文献研究、产品设计、产品设计、产品构建、产品测试、结果分析等阶段展开。这项研究以东爪哇的州立大学为中心。本研究结果包括:(1)基于示踪剂研究开发的大数据集成跟踪系统技术具有较高的兼容性,平均得分为95分;(2)精炼产品吸引力的平均百分比分别为88%(设计方面)、96%(展示方面)、90%(内容方面)、92%(工作流程方面);(3)所开发产品的可行性百分比水平为90%(用户界面方面),86%(目标方面),86%(有用性方面)和88%(用户易用性方面)。
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引用次数: 2
Sentiment Analysis of Online Learning Students Feedback for Facing New Semester: A Support Vector Machine Approach 面向新学期的在线学习学生反馈情绪分析:支持向量机方法
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9575116
Citra Kurniawan, F. Wahyuni
Students often experience various feelings when facing a new semester. Feelings such as anxiety, fear, and excitement can occur when students take classes in online learning. As a result, in the new semester period, students gave various responses to their online lectures in the new semester. This study aims to classify online class student feedback on their participation in the new semester. Questionnaires in the form of essay questions were distributed to 375 students who took online lectures in the 2nd semester of the 2020/2021 academic year to find out how they felt about attending online lectures in the new semester. This study uses the sentiment analysis method to identify and extract student responses in subjective information that focuses on positive and negative polarities. The findings of this study indicate that sentiment analysis using the Support Vector Machine (SVM) method produces an accuracy of 84%. SVM produces a positive prediction precision value of 77.61%, while the negative predictive precision value gets 94.26%. The experimental results show that sentiment analysis using the SVM method can classify student responses based on two polarities, namely positive and negative polarity.
面对新学期,学生们经常会有各种各样的感受。当学生在网上学习时,他们会感到焦虑、恐惧和兴奋。因此,在新学期期间,学生们对新学期的在线课程给出了各种各样的回应。本研究旨在对新学期在线课堂学生的参与反馈进行分类。通过对2020/2021学年第二学期参加网络讲座的375名学生进行问卷调查,了解他们对新学期参加网络讲座的感受。本研究采用情感分析的方法来识别和提取学生对积极和消极极性的主观信息的反应。本研究的结果表明,使用支持向量机(SVM)方法进行情感分析的准确率为84%。支持向量机的正预测精度为77.61%,负预测精度为94.26%。实验结果表明,基于支持向量机的情感分析方法可以基于两个极性对学生的反应进行分类,即积极极性和消极极性。
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引用次数: 2
Big Book Based on SAS Method Using Kvisoft Application to Strengthen Reading Literacy for Student 基于SAS方法的大书教学,利用Kvisoft软件加强学生阅读素养
Pub Date : 2021-09-18 DOI: 10.1109/ICET53279.2021.9574701
P. Mahanani, Sutarno, Muchtar
Covid-19 has brought changes to online learning activities. Therefore, learning media that can be accessed online are very necessary for students to be able to learn from home. The purpose of this research is to develop a big book based on the SAS method using the Kvisof application and apply it to strengthen reading literacy for students in elementary school. The research method used is ADDIE. Data collection used questionnaires, observation, interviews, and documentation. The product has been successfully developed and based on the validation results from material and language experts, it shows that the product is valid for use in elementary schools. When implementing the product, it was observed that the SAS-based big book could be used by teachers and students in lower grades in learning literacy.
新冠肺炎疫情给在线学习活动带来了变化。因此,能够在线访问的学习媒体对于学生能够在家学习是非常必要的。本研究的目的是利用Kvisof应用程序开发基于SAS方法的大书,并将其应用于小学生阅读素养的强化。使用的研究方法是ADDIE。数据收集采用问卷调查、观察、访谈和文献。该产品已开发成功,根据材料和语言专家的验证结果,表明该产品可在小学使用。在产品实施过程中,发现基于sas的大书可以被低年级教师和学生用于学习识字。
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引用次数: 0
期刊
2021 7th International Conference on Education and Technology (ICET)
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