{"title":"数字排版:计算机图形学中25年的文字呈现","authors":"N. Rougier, B. Esfahbod","doi":"10.1145/3214834.3214837","DOIUrl":null,"url":null,"abstract":"/60 INTRODUCTION • Digital Typography • Font Types & Formats • Text Rendering Pipeline\u2028 PART I : TEXTURE BASED • Rasterization • Fast & Versatile (but ugly) • Fast & Beaufitul (but only 2D) \u2028 PART II : DISTANCE BASED • Signed Distance Fields • Single Channel • Arc approximation • Multiple Channels\u2028 PART III : GEOMETRY BASED • Bézier curves & glyphs • GPU friendly • GPU only\u2028 CONCLUSION • Beyond this course • Questions & answers TheLazy DIGITAL TYPOGRAPHY","PeriodicalId":107712,"journal":{"name":"ACM SIGGRAPH 2018 Courses","volume":"89 15","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Digital typography: 25 years of text rendering in computer graphics\",\"authors\":\"N. Rougier, B. Esfahbod\",\"doi\":\"10.1145/3214834.3214837\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"/60 INTRODUCTION • Digital Typography • Font Types & Formats • Text Rendering Pipeline\\u2028 PART I : TEXTURE BASED • Rasterization • Fast & Versatile (but ugly) • Fast & Beaufitul (but only 2D) \\u2028 PART II : DISTANCE BASED • Signed Distance Fields • Single Channel • Arc approximation • Multiple Channels\\u2028 PART III : GEOMETRY BASED • Bézier curves & glyphs • GPU friendly • GPU only\\u2028 CONCLUSION • Beyond this course • Questions & answers TheLazy DIGITAL TYPOGRAPHY\",\"PeriodicalId\":107712,\"journal\":{\"name\":\"ACM SIGGRAPH 2018 Courses\",\"volume\":\"89 15\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2018 Courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3214834.3214837\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3214834.3214837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Digital typography: 25 years of text rendering in computer graphics
/60 INTRODUCTION • Digital Typography • Font Types & Formats • Text Rendering Pipeline PART I : TEXTURE BASED • Rasterization • Fast & Versatile (but ugly) • Fast & Beaufitul (but only 2D) PART II : DISTANCE BASED • Signed Distance Fields • Single Channel • Arc approximation • Multiple Channels PART III : GEOMETRY BASED • Bézier curves & glyphs • GPU friendly • GPU only CONCLUSION • Beyond this course • Questions & answers TheLazy DIGITAL TYPOGRAPHY