基于OSG的战场态势可视化系统的设计与实现

Yanming Zhao, Ping Guo, Chang Liu, Wanying Song
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引用次数: 0

摘要

随着现代战场态势的多维化、精细化和动态性日益增强,传统的二维(2D)战场态势可视化已经不能满足战场指挥决策的需要。本文在深入研究OpenSceneGraph (OSG)和Qt的基础上,设计并实现了一个战场态势三维可视化系统。本系统结合雷达系统,采用用户数据报协议(UDP)协议进行实时数据通信。从资源管理数据库、三维可视化平台、雷达系统和交互功能实现四个部分进行设计与实现。该系统主要设计了雷达波束动态扫描显示、战场态势信息显示与回放、实时数据通信等交互功能。可视化结果表明,该三维可视化系统实时性好,功能全面,沉浸感强。对各种三维态势应用系统的研究和开发具有参考和指导意义。
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Design and Implementation of Battlefield Situation Visualization System Based on OSG
In view of the increasing multidimensional, detailed and dynamic nature of modern battlefield situation, the traditional two-dimensional (2D) battlefield situation visualization can no longer satisfy the needs of battlefield command and decision-making. Based on the in-depth study of OpenSceneGraph (OSG) and Qt. This paper designs and implements a three-dimensional (3D) visualization system of battlefield situation. This system combined with the radar system, uses User Datagram Protocol (UDP) protocol for real-time data communication. It is designed and implemented from four parts: resource management database, 3D visualization platform, radar system and interactive function realization. And the interactive function, such as radar beam dynamic scanning display, battlefield situation information display and playback, and real-time data communication, etc, are mainly designed in this system. The visualization results shows that the 3D visualization system has good real-time performance, comprehensive functions and strong sense of immersion. It has reference and guiding significance for the research and development of various application systems of 3D situation.
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