{"title":"使用NLP模型和潜在语义分析的VR游戏对言语障碍患者的会话治疗","authors":"Umeed VR Game","doi":"10.5121/csit.2023.131408","DOIUrl":null,"url":null,"abstract":"UmeedVR aims to create a conversational therapy VR game using natural language processing for patients with Speech Disorders like Autism or Aphasia. This study developed 5 psychological task sets and 3 environments via Maya and Unity. The Topic-Modeling AI, employing 25 live participants' recordings and 980+ TwineAI datasets, generated initial VR grading with a coherence score averaging 6.98 themes in 5-minute conversations across scenarios, forming a foundation for enhancements. Employing latent semantic analysis (gensimcorpus Python) and Term-Frequency-Inverse Document-Frequency (TF-IDF), grammatical errors and user-specific improvements were addressed. Results were visualized via audio-visual plots, highlighting conversation topics based on occurrence and interpretability. UMEED enhances cognitive and intuitive skills, elevating average topics from 6.98 to 13.56 in a 5- minute conversation with a 143.12 coherence score. LSA achieved 98.39% accuracy, topic modeling 100%. Significantly, real-time grammatical correction integration in the game was realized.","PeriodicalId":430291,"journal":{"name":"Artificial Intelligence, NLP , Data Science and Cloud Computing Technology","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Umeed: VR Game Using NLP Models and Latent Semantic Analysis for Conversation Therapy for People with Speech Disorders\",\"authors\":\"Umeed VR Game\",\"doi\":\"10.5121/csit.2023.131408\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"UmeedVR aims to create a conversational therapy VR game using natural language processing for patients with Speech Disorders like Autism or Aphasia. This study developed 5 psychological task sets and 3 environments via Maya and Unity. The Topic-Modeling AI, employing 25 live participants' recordings and 980+ TwineAI datasets, generated initial VR grading with a coherence score averaging 6.98 themes in 5-minute conversations across scenarios, forming a foundation for enhancements. Employing latent semantic analysis (gensimcorpus Python) and Term-Frequency-Inverse Document-Frequency (TF-IDF), grammatical errors and user-specific improvements were addressed. Results were visualized via audio-visual plots, highlighting conversation topics based on occurrence and interpretability. UMEED enhances cognitive and intuitive skills, elevating average topics from 6.98 to 13.56 in a 5- minute conversation with a 143.12 coherence score. LSA achieved 98.39% accuracy, topic modeling 100%. Significantly, real-time grammatical correction integration in the game was realized.\",\"PeriodicalId\":430291,\"journal\":{\"name\":\"Artificial Intelligence, NLP , Data Science and Cloud Computing Technology\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Artificial Intelligence, NLP , Data Science and Cloud Computing Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5121/csit.2023.131408\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Artificial Intelligence, NLP , Data Science and Cloud Computing Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5121/csit.2023.131408","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Umeed: VR Game Using NLP Models and Latent Semantic Analysis for Conversation Therapy for People with Speech Disorders
UmeedVR aims to create a conversational therapy VR game using natural language processing for patients with Speech Disorders like Autism or Aphasia. This study developed 5 psychological task sets and 3 environments via Maya and Unity. The Topic-Modeling AI, employing 25 live participants' recordings and 980+ TwineAI datasets, generated initial VR grading with a coherence score averaging 6.98 themes in 5-minute conversations across scenarios, forming a foundation for enhancements. Employing latent semantic analysis (gensimcorpus Python) and Term-Frequency-Inverse Document-Frequency (TF-IDF), grammatical errors and user-specific improvements were addressed. Results were visualized via audio-visual plots, highlighting conversation topics based on occurrence and interpretability. UMEED enhances cognitive and intuitive skills, elevating average topics from 6.98 to 13.56 in a 5- minute conversation with a 143.12 coherence score. LSA achieved 98.39% accuracy, topic modeling 100%. Significantly, real-time grammatical correction integration in the game was realized.