Chien-Hsin Hsueh, J. Chu, K. Ma, Joyce Ma, Jennifer Frazier
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引用次数: 5
摘要
我们在设计展览原型时分享我们的挑战和经验教训,鼓励博物馆游客通过交互式可视化和数据探索了解海洋动物的行为。我们的目的是让参观者对动物的行为进行比较,就像科学家一样,从而获得见解和发现。在我们的努力下,我们设计了一套可视化编码,围绕着标签的远洋捕食者(TOPP)数据集来创建这个丰富而复杂的领域数据的适当抽象。我们整合了多个外部表示(Multiple External representation, MERs)和有形用户界面(tangible user interface, tui),以提供数据的补充表示并促进自我学习。通过形成性评估,我们可以识别出原型设计的一些优点和缺点。我们的评估结果表明,我们正朝着正确的方向前进——我们观察到公众做出了一些比较和推断——但仍需要进一步的设计迭代来改进我们的可视化展示。
Fostering comparisons: Designing an interactive exhibit that visualizes marine animal behaviors
We share our challenges and lessons learned in designing our exhibit prototype that encourages museum visitors to learn about marine animal behaviors through interactive visualization and data exploration. Our intent is to have visitors draw comparisons between animal behaviors, similarly to how scientists would, to make insights and discoveries. In our efforts, we have designed a set of visual encodings around the Tagging of Pelagic Predator (TOPP) data set to create the appropriate abstractions of this rich and complex field data. We have incorporated Multiple External Representations (MERs) and tangible user interfaces (TUIs) to provide a complementary representation of the data and promote self-learning. Through the formative evaluation, we can identify a few strengths and weaknesses of our prototype design. Our evaluation results suggest that we are progressing in the right direction - we observed the public making some comparisons and inferences - but still require further design iterations to improve our visualization exhibit.