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2016 IEEE Pacific Visualization Symposium (PacificVis)最新文献

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Fostering comparisons: Designing an interactive exhibit that visualizes marine animal behaviors 促进比较:设计一个互动展览,可视化海洋动物的行为
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465282
Chien-Hsin Hsueh, J. Chu, K. Ma, Joyce Ma, Jennifer Frazier
We share our challenges and lessons learned in designing our exhibit prototype that encourages museum visitors to learn about marine animal behaviors through interactive visualization and data exploration. Our intent is to have visitors draw comparisons between animal behaviors, similarly to how scientists would, to make insights and discoveries. In our efforts, we have designed a set of visual encodings around the Tagging of Pelagic Predator (TOPP) data set to create the appropriate abstractions of this rich and complex field data. We have incorporated Multiple External Representations (MERs) and tangible user interfaces (TUIs) to provide a complementary representation of the data and promote self-learning. Through the formative evaluation, we can identify a few strengths and weaknesses of our prototype design. Our evaluation results suggest that we are progressing in the right direction - we observed the public making some comparisons and inferences - but still require further design iterations to improve our visualization exhibit.
我们在设计展览原型时分享我们的挑战和经验教训,鼓励博物馆游客通过交互式可视化和数据探索了解海洋动物的行为。我们的目的是让参观者对动物的行为进行比较,就像科学家一样,从而获得见解和发现。在我们的努力下,我们设计了一套可视化编码,围绕着标签的远洋捕食者(TOPP)数据集来创建这个丰富而复杂的领域数据的适当抽象。我们整合了多个外部表示(Multiple External representation, MERs)和有形用户界面(tangible user interface, tui),以提供数据的补充表示并促进自我学习。通过形成性评估,我们可以识别出原型设计的一些优点和缺点。我们的评估结果表明,我们正朝着正确的方向前进——我们观察到公众做出了一些比较和推断——但仍需要进一步的设计迭代来改进我们的可视化展示。
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引用次数: 5
A study of using motion for comparative visualization 运用运动进行比较可视化的研究
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465274
Chien-Hsin Hsueh, Jia-Kai Chou, K. Ma
While the assessment of using motion in visualizations has been polarized, we conjecture that motion may be more effective in comparative visualizations if applied properly, especially when dealing with large amounts of multi-dimensional data. We have designed visualizations to represent driver behaviors. A series of user studies have been conducted to verify if adding motion to the static visualization can help users make comparisons and separate drastically different behaviors. Results show that adding motion indeed leads to shorter completion time and less cognitive workload.
虽然在可视化中使用运动的评估已经两极分化,但我们推测,如果应用得当,运动可能在比较可视化中更有效,特别是在处理大量多维数据时。我们设计了可视化来表示驾驶员的行为。已经进行了一系列用户研究,以验证在静态可视化中添加运动是否可以帮助用户进行比较并区分截然不同的行为。结果表明,增加运动确实可以缩短完成时间和减少认知负荷。
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引用次数: 3
An integrated visualization system for interactive analysis of large, heterogeneous cosmology data 一个集成的可视化系统,用于对大型异构宇宙学数据进行交互分析
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465250
A. Preston, Ramyar Ghods, Jingrong Xie, F. Sauer, Nick Leaf, K. Ma, Esteban Rangel, E. Kovacs, K. Heitmann, S. Habib
Cosmological simulations produce a multitude of data types whose large scale makes them difficult to thoroughly explore in an interactive setting. One aspect of particular interest to scientists is the evolution of groups of dark matter particles, or "halos," described by merger trees. However, in order to fully understand subtleties in the merger trees, other data types derived from the simulation must be incorporated as well. In this work, we develop a novel interactive linked-view visualization system that focuses on simultaneously exploring dark matter halos, their hierarchical evolution, corresponding particle data, and other quantitative information. We employ a parallel remote renderer and a local merger tree selection tool so that users can analyze large data sets interactively. This allows scientists to assess their simulation code, understand inconsistencies in extracted data, and intuitively understand simulation behavior on all scales. We demonstrate the effectiveness of our system through a set of case studies on large-scale cosmological data from the HACC (Hardware/Hybrid Accelerated Cosmology Code) simulation framework.
宇宙学模拟产生了大量的数据类型,它们的大规模使得它们难以在交互式环境中进行彻底的探索。科学家们特别感兴趣的一个方面是暗物质粒子群的演化,或称“光晕”,用合并树来描述。然而,为了充分理解合并树中的微妙之处,还必须合并来自模拟的其他数据类型。在这项工作中,我们开发了一种新的交互式链接视图可视化系统,该系统专注于同时探索暗物质晕,它们的分层演化,相应的粒子数据和其他定量信息。我们采用并行远程渲染器和本地合并树选择工具,以便用户可以交互式地分析大型数据集。这使科学家能够评估他们的模拟代码,理解提取数据中的不一致性,并直观地理解所有尺度上的模拟行为。我们通过一组来自HACC(硬件/混合加速宇宙学代码)模拟框架的大规模宇宙学数据的案例研究来证明我们系统的有效性。
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引用次数: 16
A crowdsourcing system for integrated and reproducible evaluation in scientific visualization 科学可视化中集成和可重复评估的众包系统
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465249
Rickard Englund, S. Kottravel, T. Ropinski
User evaluations have gained increasing importance in visualization research over the past years, as in many cases these evaluations are the only way to support the claims made by visualization researchers. Unfortunately, recent literature reviews show that in comparison to algorithmic performance evaluations, the number of user evaluations is still very low. Reasons for this are the required amount of time to conduct such studies together with the difficulties involved in participant recruitment and result reporting. While it could be shown that the quality of evaluation results and the simplified participant recruitment of crowdsourcing platforms makes this technology a viable alternative to lab experiments when evaluating visualizations, the time for conducting and reporting such evaluations is still very high. In this paper, we propose a software system, which integrates the conduction, the analysis and the reporting of crowdsourced user evaluations directly into the scientific visualization development process. With the proposed system, researchers can conduct and analyze quantitative evaluations on a large scale through an evaluation-centric user interface with only a few mouse clicks. Thus, it becomes possible to perform iterative evaluations during algorithm design, which potentially leads to better results, as compared to the time consuming user evaluations traditionally conducted at the end of the design process. Furthermore, the system is built around a centralized database, which supports an easy reuse of old evaluation designs and the reproduction of old evaluations with new or additional stimuli, which are both driving challenges in scientific visualization research. We will describe the system's design and the considerations made during the design process, and demonstrate the system by conducting three user evaluations, all of which have been published before in the visualization literature.
在过去的几年里,用户评价在可视化研究中变得越来越重要,因为在许多情况下,这些评价是支持可视化研究人员所做声明的唯一途径。不幸的是,最近的文献综述表明,与算法性能评估相比,用户评估的数量仍然非常少。造成这种情况的原因是进行这种研究需要大量的时间,同时在招募参与者和报告结果方面也存在困难。虽然可以证明,评估结果的质量和众包平台的简化参与者招募使得该技术在评估可视化时成为实验室实验的可行替代方案,但进行和报告此类评估的时间仍然非常高。本文提出了一个软件系统,将众包用户评价的传导、分析和报告直接集成到科学可视化开发过程中。利用该系统,研究人员只需点击几下鼠标,就可以通过以评估为中心的用户界面进行大规模的定量评估和分析。因此,在算法设计期间执行迭代评估成为可能,与传统上在设计过程结束时进行耗时的用户评估相比,这可能会产生更好的结果。此外,该系统是围绕一个集中的数据库建立的,该数据库支持旧评估设计的轻松重用,以及在新的或额外的刺激下复制旧评估,这都是科学可视化研究的挑战。我们将描述系统的设计和在设计过程中所做的考虑,并通过进行三次用户评估来演示系统,所有这些都已经在可视化文献中发表过。
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引用次数: 14
A design study of personal bibliographic data visualization 个人书目数据可视化设计研究
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465279
Tsai-Ling Fung, Jia-Kai Chou, K. Ma
This paper presents a comparative study on personal visualizations of bibliographic data. We consider three designs for egocentric visualization: node-link diagrams, adjacency matrices, and botanical trees to depict one's academic career in terms of his/her publication records. Case studies are conducted to compare the effectiveness of resulting visualizations for conveying particular aspect of a researcher's bibliographic records. Based on our study, we find that node-link diagrams are better at revealing the overall distribution of certain attributes; adjacency matrices can convey more information with less clutter; and botanical trees are visually attractive and provide the best at a glance characterization of the mapped data, but mapping data to tree features must be carefully done to derive expressive visualization.
本文对书目数据个性化可视化进行了比较研究。我们考虑了三种以自我为中心的可视化设计:节点链接图、邻接矩阵和植物树,以他/她的出版记录来描述一个人的学术生涯。案例研究是为了比较结果可视化的有效性,以传达研究人员的书目记录的特定方面。基于我们的研究,我们发现节点链接图更善于揭示某些属性的整体分布;邻接矩阵能以较少的杂波传递更多的信息;植物树在视觉上很有吸引力,并且提供了映射数据的最佳一目了然的特征,但是必须仔细地将数据映射到树的特征,以获得富有表现力的可视化。
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引用次数: 14
Comparative visualization of multiple time surfaces by planar surface reformation 基于平面曲面重构的多时间曲面对比可视化
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465255
A. Brambilla, Paolo Angelelli, Ø. Andreassen, H. Hauser
Comparing time surfaces at different integration time points, or from different seeding areas, can provide valuable insight into transport phenomena of fluid flows. Such a comparative study is challenging due to the often convoluted shapes of these surfaces. We propose a new approach for comparative flow visualization based on time surfaces, which exploits the idea of embedding the surfaces in a carefully designed, reformed 2D visualization space. Such an embedding enables new opportunities for comparative flow visualization. We present three different strategies for comparative flow visualization that take advantage of the reformation. By reforming the time surfaces, we not only mitigate occlusion issues, but we can devote also the third dimension of the visualization space to the comparative aspects of the visualization. Our approach is effective in a variety of flow study cases. The direct comparison of individual time surfaces reveals small scale differences and fine details about the fluid's motion. The concurrent study of multiple surface families enables the identification and the comparison of the most prominent motion patterns. This work was developed in close collaboration with an expert in fluid dynamics, who assessed the potential usefulness of this approach in his field.
比较不同积分时间点或不同播种区域的时间面,可以对流体流动的输运现象提供有价值的见解。由于这些表面的形状往往错综复杂,这样的比较研究是具有挑战性的。我们提出了一种基于时间曲面的比较流可视化新方法,该方法利用了将时间曲面嵌入精心设计的、经过改造的二维可视化空间的思想。这样的嵌入为比较流可视化提供了新的机会。我们提出了三种不同的利用改革的比较流可视化策略。通过重构时间曲面,我们不仅可以缓解遮挡问题,还可以将可视化空间的第三维度用于可视化的比较方面。我们的方法在各种流动研究案例中都是有效的。单个时间表面的直接比较揭示了流体运动的小尺度差异和细节。同时研究多个表面族,可以识别和比较最突出的运动模式。这项工作是与一位流体动力学专家密切合作开展的,他评估了这种方法在他的领域的潜在用途。
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引用次数: 4
ICLIC: Interactive categorization of large image collections 大型图像集合的交互式分类
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465263
Paul van der Corput, J. V. Wijk
We present a new approach for the analysis of large image collections. We argue that categorization plays an important role in this process, not only to label images as end result, but also during exploration. Furthermore, to increase the effectiveness and efficiency of the categorization process we enable the use of all available metadata, treated as multivariate data. We identified images, attributes, and categories as important aspects and integrated these in a system called ICLIC. The system consists of four views that are connected by the selection of images, which is a central action in the approach. By using a minimalist interface with only standard metaphors, users are enabled to use the system in short time. The system enables complex queries in a natural way, and it can deal with collections containing more than 100,000 images and more than 1,000 metadata attributes. This was confirmed by two evaluation cycles with domain experts.
我们提出了一种分析大型图像集合的新方法。我们认为分类在这个过程中起着重要的作用,不仅作为最终结果标记图像,而且在探索过程中也起着重要作用。此外,为了提高分类过程的有效性和效率,我们允许使用所有可用的元数据,将其视为多变量数据。我们将图像、属性和类别确定为重要的方面,并将它们集成到一个称为ICLIC的系统中。该系统由四个视图组成,通过选择图像连接起来,这是该方法的中心动作。通过使用一个极简的界面,只有标准的隐喻,使用户能够在短时间内使用系统。该系统以自然的方式支持复杂的查询,它可以处理包含超过100,000张图像和超过1,000个元数据属性的集合。领域专家的两次评估周期证实了这一点。
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引用次数: 17
Interactive visual co-cluster analysis of bipartite graphs 二部图的交互式视觉共聚类分析
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465248
Panpan Xu, Nan Cao, Huamin Qu, J. Stasko
A bipartite graph models the relation between two different types of entities. It is applicable, for example, to describe persons' affiliations to different social groups or their association with subjects such as topics of interest. In these applications, it is important to understand the connectivity patterns among the entities in the bipartite graph. For the example of a bipartite relation between persons and their topics of interest, people may form groups based on their common interests, and the topics also can be grouped or categorized based on the interested audiences. Co-clustering methods can identify such connectivity patterns and find clusters within the two types of entities simultaneously. In this paper, we propose an interactive visualization design that incorporates co-clustering methods to facilitate the identification of node clusters formed by their common connections in a bipartite graph. Besides highlighting the automatically detected node clusters and the connections among them, the visual interface also provides visual cues for evaluating the homogeneity of the bipartite connections in a cluster, identifying potential outliers, and analyzing the correlation of node attributes with the cluster structure. The interactive visual interface allows users to flexibly adjust the node grouping to incorporate their prior knowledge of the domain, either by direct manipulation (i.e., splitting and merging the clusters), or by providing explicit feedback on the cluster quality, based on which the system will learn a parametrization of the co-clustering algorithm to better align with the users' notion of node similarity. To demonstrate the utility of the system, we present two example usage scenarios on real world datasets.
二部图对两种不同类型实体之间的关系进行建模。例如,它适用于描述个人与不同社会群体的关系或他们与感兴趣的主题等主题的联系。在这些应用程序中,理解二部图中实体之间的连接模式非常重要。例如,人和他们感兴趣的话题之间的双向关系,人们可以根据他们共同的兴趣组成群体,也可以根据感兴趣的受众对话题进行分组或分类。协同聚类方法可以识别这种连接模式,并同时在两种类型的实体中找到集群。在本文中,我们提出了一种结合共聚类方法的交互式可视化设计,以方便识别二部图中由它们的共同连接组成的节点簇。除了突出显示自动检测到的节点簇及其之间的连接外,可视化界面还为评估集群中二部连接的同质性、识别潜在的异常值以及分析节点属性与集群结构的相关性提供了视觉线索。交互式可视化界面允许用户灵活地调整节点分组,以纳入他们对领域的先验知识,无论是通过直接操作(即,分裂和合并集群),还是通过提供关于集群质量的明确反馈,系统将在此基础上学习共聚算法的参数化,以更好地与用户的节点相似度概念保持一致。为了演示该系统的实用性,我们在真实世界的数据集上给出了两个示例使用场景。
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引用次数: 25
An integrated geometric and topological approach to connecting cavities in biomolecules 一种集成几何和拓扑方法来连接生物分子中的空腔
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465257
Talha Bin Masood, V. Natarajan
Study of cavities and channels in molecular structure is a crucial step in understanding the function of biomolecules. Current tools and techniques for extracting these structural features are sensitive to uncertainties in atomic position and radii. In this paper, we study the problem of cavity extraction in biomolecules while taking into account such uncertainties. We propose an approach that connects user-specified cavities by computing an optimal conduit within the region occupied by the molecule. The conduit is computed using a topological representation of the occupied and empty regions and is guaranteed to satisfy well defined geometric optimality criteria. Visualization of the set of all cavities with multiple linked views serves as a useful interface for interactive extraction of stable cavities. We demonstrate the utility of the proposed method in successfully identifying biologically significant pathways between molecular cavities using several case studies.
研究分子结构中的空腔和通道是理解生物分子功能的关键一步。目前用于提取这些结构特征的工具和技术对原子位置和半径的不确定性很敏感。在本文中,我们在考虑这些不确定性的情况下,研究了生物分子的空腔提取问题。我们提出了一种方法,通过计算分子占据的区域内的最佳管道来连接用户指定的腔。导管使用已占用和空区域的拓扑表示进行计算,并保证满足定义良好的几何最优性标准。具有多个链接视图的所有空腔集合的可视化为交互式提取稳定空腔提供了有用的界面。我们通过几个案例研究证明了所提出的方法在成功识别分子腔之间的生物学重要途径中的实用性。
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引用次数: 1
Visualizing knots and braids with touchable 3D manipulatives 可视化的结和辫子与可触摸的3D操纵
Pub Date : 2016-04-19 DOI: 10.1109/PACIFICVIS.2016.7465247
Hui Zhang, Yiwen Zhong, Jade Jiang
In this paper we present a mathematical knot/braid diagram interface that exploits 3D computer graphics, interactive visualization, and multi-touch technology to enhance one's intuitive experience with mathematical theory of knots. Our interaction model is based on the clever but simple geometric construction named the Reidemeister moves, which allows 3D topological manipulations using rather simple 2D moves. Multi-touch interfaces can provide a natural way for us to interact with the extra degrees of freedom that characterize knots' mathematical, physical, and arithmetic properties. Relative to a specialized mouse-driven interface, the proposed multi-touch interface is easier and more intuitive to learn, and our pilot study shows that knot and braid manipulation with multi-touch is much faster and more efficient. All these combine to show that interactive computer graphics methods and computer interfaces can be used to construct virtual manipulatives and meet the challenge of exploring abstract mathematical worlds.
在本文中,我们提出了一个数学结/编织图界面,该界面利用3D计算机图形学,交互式可视化和多点触摸技术来增强人们对结的数学理论的直观体验。我们的交互模型是基于一个聪明而简单的几何结构,叫做Reidemeister移动,它允许使用相当简单的2D移动进行3D拓扑操作。多点触控界面可以为我们提供一种自然的方式,让我们与额外的自由度进行交互,这些自由度体现了结的数学、物理和算术特性。相对于专门的鼠标驱动界面,所提出的多点触控界面更容易和更直观地学习,并且我们的初步研究表明,多点触控的打结和编织操作速度更快,效率更高。所有这些都表明,交互式计算机图形学方法和计算机接口可以用于构建虚拟操作器,并满足探索抽象数学世界的挑战。
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引用次数: 3
期刊
2016 IEEE Pacific Visualization Symposium (PacificVis)
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