{"title":"距离、时间和朋友:中介空间中系统生成的线索和印象形成","authors":"Colin Fitzpatrick","doi":"10.1145/2957265.2963112","DOIUrl":null,"url":null,"abstract":"More people are turning to apps for connecting with others nearby for a range of relational goals (i.e. dates, sex). These apps themselves constrain profiles in certain ways, while also supplementing them with additional system-generated cues. The proposed experiments are designed to investigate three such popular cues (distance, time, and number of friends) and how they affect the impression formation process in this context of varied relational goals.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Distance, time, and friends: system-generated cues and impression formation in mediated spaces\",\"authors\":\"Colin Fitzpatrick\",\"doi\":\"10.1145/2957265.2963112\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"More people are turning to apps for connecting with others nearby for a range of relational goals (i.e. dates, sex). These apps themselves constrain profiles in certain ways, while also supplementing them with additional system-generated cues. The proposed experiments are designed to investigate three such popular cues (distance, time, and number of friends) and how they affect the impression formation process in this context of varied relational goals.\",\"PeriodicalId\":131157,\"journal\":{\"name\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2957265.2963112\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2957265.2963112","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Distance, time, and friends: system-generated cues and impression formation in mediated spaces
More people are turning to apps for connecting with others nearby for a range of relational goals (i.e. dates, sex). These apps themselves constrain profiles in certain ways, while also supplementing them with additional system-generated cues. The proposed experiments are designed to investigate three such popular cues (distance, time, and number of friends) and how they affect the impression formation process in this context of varied relational goals.