游戏设计的持续动力

S. Walter, Karin Forssell, Brigid Barron, C. K. Martin
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引用次数: 10

摘要

在本文中,我们分享了一个为期两周的游戏设计项目的经验,该项目使用了入门编程环境AgentSheets,中学生(6-8年级)在加州北部一所公立中学的暑期计算机课程中学习。我们研究影响学生的因素。继续使用软件的愿望,观察男孩和女孩之间的异同,具有高水平或低水平经验的学生,以及我们假设可能有助于继续动机的变量。我们的研究结果表明,游戏设计背景下的编程可以引起广大学生的兴趣,而不仅仅是那些已经从事技术活动的学生。
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Continuing motivation for game design
In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. We examine factors that influence students. desire to continue working with the software, looking at similarities and differences between boys and girls, students with high or low levels of prior experience, and variables which we hypothesize might contribute to continuing motivation. Our findings suggest that programming in the context of game design can be of interest to a broad range of students, not only those who already are engaged in technological activities.
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