{"title":"运用危险游戏提高小学八年级学生阅读理解能力","authors":"Mursyidah Dianti Thohirah, Siti Haliah Batau, Ulfah Syam","doi":"10.52208/aellj.v8i1.587","DOIUrl":null,"url":null,"abstract":"This research aimed to determine the use of Jeopardy Game learning media on Reading Comprehension Skills of Narrative Text by Eighth Grade students of UPT SPF SMP Negeri 35 Makassar. This research focused on quantitative experimental research. The population of this research was students of class VIII UPT SPF SMP Negeri 35 Makassar, totaling 282 students. Random Sampling technique was used to one class as research sample, which consisted of 28 students. The data were obtained from written tests related to reading comprehension on narrative text. The results of this study used inferential analysis of the t-test by SPSS v.16 which showed a significant effect on the students’ mean score of Reading Comprehension skill between the pretest and post-test. The mean score of the students’ Reading Comprehension on Nrrative Text enhanced from 3.39 in the pretest to 6.46 in the posttest. The significance value calculated 0.000 is smaller than 0.05 (P-value = 0.000 < 0.05). Thus, it can be concluded that Jeopardy Game learning media is effect applied to students’ Reading Comprehension skill on Narrative Text in class VIII at UPT SPF SMP Negeri 35 Makassar. \n ","PeriodicalId":131114,"journal":{"name":"THE ACADEMIC: ENGLISH LANGUAGE LEARNING JOURNAL","volume":"234 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"USING JEOPARDY GAME TO IMPROVE STUDENTS’ READING COMPREHENSION OF THE EIGHTH GRADE IN UPT SPF SMP NEGERI 35 MAKASSAR\",\"authors\":\"Mursyidah Dianti Thohirah, Siti Haliah Batau, Ulfah Syam\",\"doi\":\"10.52208/aellj.v8i1.587\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aimed to determine the use of Jeopardy Game learning media on Reading Comprehension Skills of Narrative Text by Eighth Grade students of UPT SPF SMP Negeri 35 Makassar. This research focused on quantitative experimental research. The population of this research was students of class VIII UPT SPF SMP Negeri 35 Makassar, totaling 282 students. Random Sampling technique was used to one class as research sample, which consisted of 28 students. The data were obtained from written tests related to reading comprehension on narrative text. The results of this study used inferential analysis of the t-test by SPSS v.16 which showed a significant effect on the students’ mean score of Reading Comprehension skill between the pretest and post-test. The mean score of the students’ Reading Comprehension on Nrrative Text enhanced from 3.39 in the pretest to 6.46 in the posttest. The significance value calculated 0.000 is smaller than 0.05 (P-value = 0.000 < 0.05). Thus, it can be concluded that Jeopardy Game learning media is effect applied to students’ Reading Comprehension skill on Narrative Text in class VIII at UPT SPF SMP Negeri 35 Makassar. \\n \",\"PeriodicalId\":131114,\"journal\":{\"name\":\"THE ACADEMIC: ENGLISH LANGUAGE LEARNING JOURNAL\",\"volume\":\"234 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"THE ACADEMIC: ENGLISH LANGUAGE LEARNING JOURNAL\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.52208/aellj.v8i1.587\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"THE ACADEMIC: ENGLISH LANGUAGE LEARNING JOURNAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52208/aellj.v8i1.587","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
本研究旨在了解危险游戏学习媒体对小学八年级学生叙事文本阅读理解能力的影响。本研究侧重于定量实验研究。本研究对象为八级(UPT SPF SMP Negeri 35 Makassar)学生,共282人。采用随机抽样的方法,选取一个班级28名学生作为研究样本。数据来源于叙事性文本阅读理解的笔试。本研究结果采用SPSS v.16对t检验进行了推理分析,结果显示,测试前和测试后对学生阅读理解技能的平均得分有显著影响。学生叙事文本阅读理解的平均分由前测的3.39分提高到后测的6.46分。0.000计算的显著性值小于0.05 (p值= 0.000 < 0.05)。因此,可以得出结论,危险游戏学习媒体对UPT SPF SMP Negeri 35 Makassar八年级学生叙事文本阅读理解技能的影响。
USING JEOPARDY GAME TO IMPROVE STUDENTS’ READING COMPREHENSION OF THE EIGHTH GRADE IN UPT SPF SMP NEGERI 35 MAKASSAR
This research aimed to determine the use of Jeopardy Game learning media on Reading Comprehension Skills of Narrative Text by Eighth Grade students of UPT SPF SMP Negeri 35 Makassar. This research focused on quantitative experimental research. The population of this research was students of class VIII UPT SPF SMP Negeri 35 Makassar, totaling 282 students. Random Sampling technique was used to one class as research sample, which consisted of 28 students. The data were obtained from written tests related to reading comprehension on narrative text. The results of this study used inferential analysis of the t-test by SPSS v.16 which showed a significant effect on the students’ mean score of Reading Comprehension skill between the pretest and post-test. The mean score of the students’ Reading Comprehension on Nrrative Text enhanced from 3.39 in the pretest to 6.46 in the posttest. The significance value calculated 0.000 is smaller than 0.05 (P-value = 0.000 < 0.05). Thus, it can be concluded that Jeopardy Game learning media is effect applied to students’ Reading Comprehension skill on Narrative Text in class VIII at UPT SPF SMP Negeri 35 Makassar.