理解沉浸式系统中视觉质量参数对活动的影响

R. Malik, P. Bajcsy
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引用次数: 0

摘要

远程沉浸式系统通过将地理上分布的物理和虚拟现实环境中的对象聚集在一起,在虚拟空间中实现3D交互体验。通过融合来自多个立体摄像机的实时彩色和深度物理场景视频,显示物理和虚拟物体的三维重建,并跟踪虚拟空间中物体的交叉点,促进物体之间的交互,实现沉浸式和交互式体验。虽然远程沉浸式(TI)系统作为当前基于2D视频的通信系统和虚拟现实空间的可能进步,近年来吸引了很多关注,但挑战在于可用资源有限,无法满足可用TI系统的许多要求。TI面临的挑战之一仍然是物理场景的实时3D重建质量。我们的工作动机是缺乏对各种TI系统参数对质量的重要性的理解,这对于分配有限的资源以使TI系统有用至关重要。本文研究了TI系统的不同质量参数对TI环境下任务执行的准确性和速度的影响。我们设计了一个任务,在一个封闭的虚拟长方体空间中,将一个虚拟球从初始中心位置移动到靠近顶部的篮筐上。成功完成任务涉及到TI环境中人类的定位、定向和运动协调。我们报告了在模拟三维重建质量参数变化的任务执行过程中收集的定量和定性测量。根据我们对29名受试者在13种质量变化下的实验结果,我们得出结论,最重要的参数是帧率,其次是人类渲染的存在,而不仅仅是手的化身表示。
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Understanding the impact of visual quality parameters on activities in immersive systems
Tele-immersive systems enable 3D interactive experience in a virtual space by bringing together objects born in physical and virtual reality environments that are geographically distributed. The immersive and interactive experiences are achieved by fusing real-time color plus depth video of physical scenes from multiple stereo cameras, displaying 3D reconstructions of physical and virtual objects, and tracking intersections of objects in a virtual space to facilitate interactions between objects. While tele-immersive (TI) systems have been attracting a lot of attention these days as a possible advancement of the current 2D video-based communication systems and of the virtual reality spaces, the challenges lie in limited resources available to satisfy the many requirements on a usable TI system. One of the TI challenges remains the quality of real-time 3D reconstruction of physical scenes. Our work is motivated by the lack of understanding of the importance of various TI system parameters on the quality which is critical for allocating limited resources to make TI systems useful. This paper investigates the impact of different quality parameters of TI systems on accuracy and speed of task executions in TI environments. We have designed a task of moving a virtual ball from an initial center position to a basketball basket close to top in a closed virtual cuboid space. Successful completion of the task involves localization, orientation and motion coordination for a human in TI environment. We report quantitative and qualitative measurements collected during task executions under simulated variations of 3D reconstruction quality parameters. Based on our experimental results with 29 subjects under 13 quality variations, we concluded that the most important parameter is the frame rate followed by the presence of of a human rendering rather than just an avatar representation of hands.
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