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2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems最新文献

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Analysis of dexterous finger movements for writing using a Hand Motion Capture system 用手动作捕捉系统分析灵巧的手指动作
K. Mitobe, Masachika Saito, N. Yoshimura
Motion capture (MoCap) technique that can digitize a position and a posture as a function of time is widely used in order to create animation and CG. It is very difficult to measure all hand movements because one hand has twenty-seven bones and nineteen joints. Therefore, it has been impossible to record the finger movements of a sports player that are high in speed and in accuracy. In this study, we developed a high accuracy ‘Hand MoCap system’ by using the electromagnetic tracker that used small and light receivers. The cables of the receivers were replaced with special thin cables so as not to block the movements of the fingers. In this paper, we have measured dexterous finger movements for writing of six skilled calligraphy teachers and six inexperience students. In order to analyze the finger movements, we have to know the relative positions between the receivers and the nib of a pen. We also developed a calibration method to make a transformation matrix by using the motion capture data. From the comparison of the motion capture data of the skilled teachers and the inexperience students, it made clear that the movement of thumb is a key for writing neatly.
动作捕捉(MoCap)技术可以将位置和姿势作为时间的函数进行数字化,以创建动画和CG。因为一只手有27块骨头和19个关节,所以很难测量所有的手部动作。因此,要记录一个运动运动员的高速度和高准确性的手指运动是不可能的。在这项研究中,我们开发了一个高精度的“手部动作捕捉系统”,通过使用电磁跟踪器,使用小而轻的接收器。接收器的电缆换成了特殊的细电缆,以免妨碍手指的运动。本文对6名熟练书法教师和6名不熟练书法学生的手指灵巧动作进行了测量。为了分析手指的运动,我们必须知道接收器和笔尖之间的相对位置。我们还开发了一种利用运动捕捉数据制作变换矩阵的校准方法。从熟练教师和不熟练学生的动作捕捉数据的对比中可以看出,拇指的动作是书写整齐的关键。
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引用次数: 3
Virtual reality training environment a proposed architecture 提出了虚拟现实训练环境的体系结构
A. V. D. S. Netto, M. D. F. Q. Turnell
Operator training systems are essential tools for industrial systems, particularly for those where human error impacts on the safety of materials and personnel may cause significant financial losses. This work is part of a research project concerned with the study of operator behaviour when facing safety-critical situations. This paper focuses on the simulator architecture of an operator training system that is based on formal models, interconnected to form its simulation engine. It also discusses how the simulator engine communicates with the virtual world representation. The models were built using the Coloured Petri Nets (CPN) formalism. The simulator requirements include: a multi-platform collaborative and multi-user environment that allow for remote access; built with freeware software tools. The simulator built according to the architecture described on this paper, has been validated by a team of operators from the industrial context of application, i.e. electric systems.
操作人员培训系统是工业系统的重要工具,特别是对于那些人为错误影响材料和人员安全可能造成重大经济损失的系统。这项工作是一个研究项目的一部分,该项目涉及操作员在面临安全危急情况时的行为研究。本文重点研究了一种以形式化模型为基础,相互连接形成仿真引擎的操作员培训系统的模拟器体系结构。还讨论了模拟器引擎如何与虚拟世界表示进行通信。这些模型是使用彩色Petri网(CPN)形式主义建立的。模拟器的要求包括:允许远程访问的多平台协作和多用户环境;内置的免费软件工具。根据本文描述的体系结构构建的模拟器已经由一组操作员从工业应用环境(即电气系统)中进行了验证。
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引用次数: 7
An architecture that allows event based computing for environment sensing systems 一种允许基于事件的环境传感系统计算的体系结构
Gianna Rodrigues de Araújo, J. Melo, L. Gonçalves, José Alberto Nicolau de Oliveira
This paper proposes a architecture to enable the implementation of event based environment systems. The proposed solution integrates hardware and software components in a platform with the Nios II processor in the order to process the data and generate events to used by other applications. Hardware speed and parallelism are added to the flexibility and simple structure of event based programs simplifying the system architecture, making the processing faster and easy to develop.
本文提出了一种能够实现基于事件的环境系统的体系结构。提出的解决方案将硬件和软件组件集成在一个平台上,使用Nios II处理器,以便处理数据并生成供其他应用程序使用的事件。硬件速度和并行性增加了基于事件的程序的灵活性和简单结构,简化了系统架构,使处理速度更快,易于开发。
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引用次数: 0
Understanding the impact of visual quality parameters on activities in immersive systems 理解沉浸式系统中视觉质量参数对活动的影响
R. Malik, P. Bajcsy
Tele-immersive systems enable 3D interactive experience in a virtual space by bringing together objects born in physical and virtual reality environments that are geographically distributed. The immersive and interactive experiences are achieved by fusing real-time color plus depth video of physical scenes from multiple stereo cameras, displaying 3D reconstructions of physical and virtual objects, and tracking intersections of objects in a virtual space to facilitate interactions between objects. While tele-immersive (TI) systems have been attracting a lot of attention these days as a possible advancement of the current 2D video-based communication systems and of the virtual reality spaces, the challenges lie in limited resources available to satisfy the many requirements on a usable TI system. One of the TI challenges remains the quality of real-time 3D reconstruction of physical scenes. Our work is motivated by the lack of understanding of the importance of various TI system parameters on the quality which is critical for allocating limited resources to make TI systems useful. This paper investigates the impact of different quality parameters of TI systems on accuracy and speed of task executions in TI environments. We have designed a task of moving a virtual ball from an initial center position to a basketball basket close to top in a closed virtual cuboid space. Successful completion of the task involves localization, orientation and motion coordination for a human in TI environment. We report quantitative and qualitative measurements collected during task executions under simulated variations of 3D reconstruction quality parameters. Based on our experimental results with 29 subjects under 13 quality variations, we concluded that the most important parameter is the frame rate followed by the presence of of a human rendering rather than just an avatar representation of hands.
远程沉浸式系统通过将地理上分布的物理和虚拟现实环境中的对象聚集在一起,在虚拟空间中实现3D交互体验。通过融合来自多个立体摄像机的实时彩色和深度物理场景视频,显示物理和虚拟物体的三维重建,并跟踪虚拟空间中物体的交叉点,促进物体之间的交互,实现沉浸式和交互式体验。虽然远程沉浸式(TI)系统作为当前基于2D视频的通信系统和虚拟现实空间的可能进步,近年来吸引了很多关注,但挑战在于可用资源有限,无法满足可用TI系统的许多要求。TI面临的挑战之一仍然是物理场景的实时3D重建质量。我们的工作动机是缺乏对各种TI系统参数对质量的重要性的理解,这对于分配有限的资源以使TI系统有用至关重要。本文研究了TI系统的不同质量参数对TI环境下任务执行的准确性和速度的影响。我们设计了一个任务,在一个封闭的虚拟长方体空间中,将一个虚拟球从初始中心位置移动到靠近顶部的篮筐上。成功完成任务涉及到TI环境中人类的定位、定向和运动协调。我们报告了在模拟三维重建质量参数变化的任务执行过程中收集的定量和定性测量。根据我们对29名受试者在13种质量变化下的实验结果,我们得出结论,最重要的参数是帧率,其次是人类渲染的存在,而不仅仅是手的化身表示。
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引用次数: 0
Home recording for pre-phase sleep apnea diagnosis by Holter recorder using MMC memory 使用MMC记忆体的霍尔特记录仪进行前期睡眠呼吸暂停诊断的家庭记录
A. Yilmaz, T. Dundar
Long time data recordings by ambulatory devices became common today with widespread use of high capacity memories. In this study, this technology is used on home recording device especially designed for the pre-phase sleep apnea analysis at home before having certain diagnosis by proper polysomnographic examination in a hospital. Designing a portable recording system for clinically significant signals and analyzing an associated apnea detection algorithm are two significant and complementary studies carried out and reported in this paper. According to our aim, the Holter device discussed here is capable of recordings from many channels simultaneously but specifically for this study we consider just three signals namely ECG, breathing activity and oxygen saturation which are all significant for apnea detection in polysomnographic diagnostic phase. In apnea detection part we have initially studied the algorithm based on Hilbert Transform of ECG signal. The study also includes the comparison of three selected QRS detection algorithms (digital filter based, differentiation based and higher order statistics based) for ECG processing required for the Hilbert transform based apnea detection algorithm. Differentiation based QRS algorithm is preferred over other two due to its better performance on noisy ECG signals.
随着高容量存储器的广泛使用,移动设备的长时间数据记录在今天变得普遍。在本研究中,将该技术应用于专门为家庭前期睡眠呼吸暂停分析而设计的家庭记录设备上,然后在医院进行适当的多导睡眠图检查以确定诊断。设计临床重要信号的便携式记录系统和分析相关的呼吸暂停检测算法是本文进行和报道的两项重要且互补的研究。根据我们的目标,这里讨论的Holter设备能够同时记录多个通道,但在本研究中,我们只考虑三个信号,即ECG,呼吸活动和氧饱和度,这些信号在多导睡眠图诊断阶段对呼吸暂停检测都很重要。在呼吸暂停检测部分,我们初步研究了基于心电信号希尔伯特变换的呼吸暂停检测算法。本研究还比较了基于希尔伯特变换的呼吸暂停检测算法所需要的ECG处理的三种QRS检测算法(基于数字滤波器、基于微分和基于高阶统计量)。基于微分的QRS算法在处理有噪声的心电信号方面具有较好的性能,是目前研究的首选算法。
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引用次数: 11
Low cost helicopter training simulator a case study from the brazilian Military Police 低成本的直升机训练模拟器,从巴西军事警察的案例研究
J. B. Mendes, G. H. Caponetto, Gabriel Paiva Lopes, A. B. Ramos
This work describes a computer based training system to assist the crewmembers to learn the ground school of helicopter AS350-B2, manufactured from HELIBRAS, a brazilian helicopter company and widely used by the Armed Forces, Civil and Military Policies and beyond companies of executives transport and load transport. The training system consists of a 1∶1 scale aircraft cabin simulator, a tutoring system software and a MS Flight Simulator interface. The project is in advanced phase of development and already it possesss positive depositions of responsible interested parties for the sectors of training of the companies and institutions that operate the aircraft. A case study from brazilian Military Police is presented.
这项工作描述了一个基于计算机的培训系统,以帮助机组人员学习直升机AS350-B2的地面学校,由巴西直升机公司HELIBRAS制造,广泛用于武装部队,民事和军事政策以及行政运输和装载运输公司。该培训系统由1∶1比例的飞机座舱模拟器、教学系统软件和MS飞行模拟器界面组成。该项目正处于发展的后期阶段,它已经拥有负责任的有关各方对操作飞机的公司和机构的培训部门的积极证词。本文介绍了巴西宪兵队的一个案例研究。
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引用次数: 7
Identification of Tactile Walking Surface Indicators by white cane 触觉行走表面指标的白手杖识别
S. Fujisawa, Naochiro Yamada, S. Ito, Katsuya Sato, S. Mitani, O. Sueda
This paper describes identifying Tactile Walking Surface Indicators (TWSIs) with a white cane using an accelerometer. The vibration was examined by using an actual dot block. The effectiveness of the white cane was verified by examining the relation between the vibration and psychological strength. The experiment result revealed that there is no correlation between the psychological distance and the frequency spectrum.
本文描述了使用加速度计识别白色手杖的触觉行走表面指示器(TWSIs)。用实际的点块进行了振动检测。通过研究振动与心理强度的关系,验证了白手杖的有效性。实验结果表明,心理距离与频谱之间不存在相关性。
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引用次数: 1
Smile stages classification based on kernel Laplacian-lips using selection of non linear function maximum value 基于非线性函数最大值选择核拉普拉斯唇的微笑阶段分类
M. Purnomo, Tri Sarjono, A. Muntasa
A common strategy for extracting the feature and to preserve the global structure such as Principal Component Analysis, Two Dimensional Principal Component Analysis and Linear Discriminant Analysis have been used. These schemes are a classical linear technique that projects the data along the directions of maximum variance. To improve the performance, Locality Preserving Projection is used. The objective is to preserve the intrinsic geometry of the data, and local structure. However, Locality Preserving Projection has the weakness, restrictiveness to separate the non linear data set. A novel approach to separate non linear data set based on selection of non linear function maximum value by using Kernel is proposed. Kernel maps the input to feature space by using three non linear functions; the result of mapping will be selected the maximum value. To avoid singularity, the result of the selected value will be processed by using Principal Component Analysis. Furthermore, Laplacian is used to process the result of Principal Component Analysis to achieve the local structure. The performance of the proposed method is tested to classify smile stages pattern. The experiment result shows that, the proposed method has higher classification rate than Two Dimensional Principal Component Analysis and combining of Principal Component Analysis, Linear Discriminant Analysis and Support Vector Machine.
常用的提取特征和保持全局结构的策略有主成分分析、二维主成分分析和线性判别分析。这些方案是沿最大方差方向投影数据的经典线性技术。为了提高性能,采用局部保持投影。目的是保留数据的固有几何形状和局部结构。然而,局部保持投影法在分离非线性数据集时存在局限性。提出了一种利用核函数选取非线性函数最大值分离非线性数据集的方法。核函数通过三个非线性函数将输入映射到特征空间;映射结果将选择最大值。为了避免奇异性,选择值的结果将使用主成分分析进行处理。在此基础上,利用拉普拉斯算子对主成分分析结果进行处理,得到局部结构。对该方法进行了微笑阶段模式分类的性能测试。实验结果表明,该方法比二维主成分分析和主成分分析、线性判别分析和支持向量机相结合的方法具有更高的分类率。
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引用次数: 3
Dialogue-oriented interface for linguistic human-computer interaction: A chat-based application 面向对话的语言人机交互界面:一个基于聊天的应用程序
V. D. Lecce, M. Calabrese, D. Soldo, Alessandro Quarto
This work presents a prototype conversational system enabling human-computer interaction by using natural language expression. As an enhancement to well-known conversational agents like chatbots, in the proposed setting, human-machine dialogue is intended as a query/answer monotonic process aimed at minimizing semantic ambiguity within communication and delivering the required service. When user queries are ambiguous, hence semantically distant from the set of possible recognized interpretations, the system instantiates a dialogue with the user. In this case, the system provides suggestions on how to reformulate the query until a valid form is reached; this feed-back makes the dialogue-oriented interaction process resemble an ordinary chat (in the very restricted domain of system services) but with a machine interlocutor. The popularity of the chat as a synchronous communication instrument lets our proposal be suitable for a great variety of applications.
本文提出了一个使用自然语言表达实现人机交互的会话系统原型。作为对众所周知的会话代理(如聊天机器人)的增强,在提议的设置中,人机对话旨在作为查询/回答单调过程,旨在最大限度地减少通信中的语义歧义并提供所需的服务。当用户查询是不明确的,因此在语义上与可能识别的解释集相距甚远时,系统实例化与用户的对话。在这种情况下,系统提供关于如何重新制定查询的建议,直到达到有效的表单;这种反馈使得面向对话的交互过程类似于普通的聊天(在非常有限的系统服务领域中),但使用的是机器对话者。聊天作为同步通信工具的流行使我们的建议适用于各种各样的应用程序。
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引用次数: 13
Java services for distributed resources performance monitoring and forecasting 用于分布式资源性能监视和预测的Java服务
A. Guerriero, C. Pasquale, F. Ragni
This paper presents a monitoring and forecasting system for Grid resources, based on Java and agent technologies. Performance monitoring, measurement and forecasting of Grid resources is an active research area, several researches and projects are studying and developing Grid information systems in order to provide users or schedulers with services necessary to determine which grid resource fulfills specific task requirements. Computational Grids are intrinsically heterogeneous and dynamic systems, these features make extremely difficult to build an information system that update itself automatically following the Grid configuration evolution. The technologies involved in our approach allow the implementation of a multi platform information system that is able to collect several node and network status data without explicit registration of new nodes or network configuration. The history of collected data is used by a resource broker to forecast the node and network performances. A graphical interface has been also implemented to show real time performance evolution and forecasting error and to allow users to select the best prediction algorithm.
本文提出了一个基于Java和代理技术的网格资源监测与预测系统。网格资源的性能监测、测量和预测是一个活跃的研究领域,一些研究和项目正在研究和开发网格信息系统,以便向用户或调度人员提供必要的服务,以确定哪些网格资源满足特定的任务要求。计算网格本质上是异构的、动态的系统,这些特性使得构建一个随网格配置演变而自动更新的信息系统变得极其困难。我们的方法中涉及的技术允许实现一个多平台信息系统,该系统能够收集多个节点和网络状态数据,而无需明确注册新节点或网络配置。资源代理使用收集数据的历史记录来预测节点和网络性能。实现了一个图形界面,显示实时性能演变和预测误差,并允许用户选择最佳预测算法。
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引用次数: 0
期刊
2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
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