用积木进入思维模式

D. Rough, A. Quigley
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引用次数: 0

摘要

触发-动作编程(TAP)已被证明支持最终用户基于规则的上下文感知应用的心智模型。然而,当期望行为的复杂性增加时,这可能会导致混淆事件、状态以及如何以有意义的方式组合它们的模糊性。通过对视觉触发器、条件和动作进行有约束的编辑,块编程可以提供一个解决方案。我们观察了用户使用Jeeves(我们的领域特定块环境)执行TAP时出现的失误和错误,并提出了解决方案。
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TAPping into mental models with blocks
Trigger-Action Programming (TAP) has been shown to support end-users' rule-based mental models of context-aware applications. However, when desired behaviours increase in complexity, this can lead to ambiguity that confuses events, states, and how they can be combined in meaningful ways. Blocks programming could provide a solution, through constrained editing of visual triggers, conditions and actions. We observed slips and mistakes by users performing TAP with Jeeves, our domain-specific blocks environment, and propose solutions.
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