沉浸式虚拟现实中互动式讲故事对学习的影响

Lei Zhang, D. Bowman, Caroline N. Jones
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引用次数: 25

摘要

沉浸式虚拟现实(VR)具有巨大的学习潜力,但目前尚不清楚如何设计VR体验以最大限度地发挥学习潜力。在本研究中,我们探讨了用于免疫学学习的教育VR故事叙述体验中的交互性水平如何影响用户的学习收益。我们创造了三个版本的VR体验,即低交互性(系统自动执行尽可能多的操作),中等交互性(系统自动化和用户控制操作的结合)和高交互性(尽可能多的用户控制操作)。我们假设过多或过少的互动性会导致比中等水平的互动性更小的学习收益。虽然前测和后测数据显示互动性水平对学生的学习收益没有显著差异,但问卷调查和访谈数据表明,体验中的互动性显著影响学生的学习投入、注意力和对学习材料的关注。参与者还认为,在互动性更高的虚拟现实体验中,他们可以更好、更有效地学习。
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Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality
Immersive virtual reality (VR) holds great potential for learning, but it is unclear how VR experiences should be designed to maximize learning potential. In this study, we explored how the level of interactivity in an educational VR storytelling experience for immunology learning affects a user's learning gains. We created three versions of the VR experience with low (system automates as many actions as possible), medium (a combination of system automation and user-controlled actions), and high (as many user-controlled actions as possible) levels of interactivity. We hypothesized that too much or too little interactivity would result in smaller learning gains than a medium level of interactivity. Although data from pre and post-tests showed no significant difference in students' learning gains due to interactivity level, questionnaire and interview data suggest that interactivity in the experience significantly affects students' engagement in learning, attention, and focus on learning material. Participants also perceived that they could learn better and more effectively in a VR experience with a higher level of interactivity.
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