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引用次数: 4
摘要
特别是在拓扑结构频繁变化的情况下,节点级贪婪转发的地理路由和覆盖级平面图路由的效率都高于节点级。基于地理聚类为无线网络构建的覆盖图,建模为二维图,通常是非平面的,在这种覆盖图上应用平面图路由可能会失败。现有的平面化算法在网络图服从单位磁盘图(Unit Disk Graph, UDG)等属性的前提下,生成平面叠加图。然而,在实际的无线网络中,由于无线电范围的不规则性,它们不能为连通的网络图创建连通的平面图。提出了一种基于局部链路去除和加法的叠加图平面化算法。理论分析表明,对于连通的UDG模型网络,我们的算法生成的平面化图始终是平面且连通的。我们的算法在对数正态阴影模型(一个真实的无线模型)上的评估表明,我们的算法在几乎所有的模拟中都能创建连接网络。而且,与现有的平面化算法相比,得到平面图的概率非常高。
Planarization of Geographic Cluster-based Overlay Graphs in Realistic Wireless Networks
Geographic routing based on greedy forwarding at node level and planar graph routing at overlay level is more efficient than both being performed at node level, especially when topology changes frequently. Overlay graphs based on geographic clusters constructed for wireless networks, modeled as 2D graphs, are generally nonplanar and planar graph routing applied on such overlay graphs may fail. Existing planarization algorithms create planar overlay graphs, when the network graphs obey assumptions like Unit Disk Graph (UDG) property. However, in real wireless networks due to radio range irregularities they fail to create connected planar graphs for connected network graphs. We propose a new planarization algorithm for overlay graphs based on the localized link removal and addition based planarization algorithm. Theoretical analysis shows that planarized graphs created by our algorithm are always planar and connected for connected UDG modeled networks. Evaluation of our algorithm on Log Normal Shadowing model, a realistic wireless model, shows that our algorithm creates connected networks in almost all simulations. Moreover, the probability of getting planar graphs is really high compared to the existing planarization algorithms.