全景地图与非线性光线跟踪

M. Falk, T. Schafhitzel, D. Weiskopf, T. Ertl
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引用次数: 20

摘要

我们提出了一个交互式生成三维全景地图的框架。我们的方法解决了全景地图构建过程中出现的主要问题:非线性投影或地形变形,以尽量减少重要信息(如道路和小径)的遮挡。传统上,全景地图是由熟练的插图画家手绘的。相比之下,我们的方法为3D全景地图的非遮挡视图的渲染提供了计算机支持,其中变形是通过非线性光线追踪建模的。射线的偏转受到直接考虑地形形状的二维和三维力场的影响。此外,我们的框架允许用户进一步修改力场,以便对全景图的变形进行精细控制。我们的实时渲染系统通过将线性和非线性投影地形以及变形视图光线的多个视图链接起来,方便了用户交互。通过基于gpu的非线性光线追踪实现快速渲染。我们通过几个例子证明了我们的建模和可视化方法的有效性。
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Panorama maps with non-linear ray tracing
We present a framework for the interactive generation of 3D panorama maps. Our approach addresses the main issue that occurs during panorama map construction: non-linear projection or deformation of the terrain in order to minimize the occlusion of important information such as roads and trails. Traditionally, panorama maps are hand-drawn by skilled illustrators. In contrast, our approach provides computer support for the rendering of non-occluded views of 3D panorama maps, where deformations are modeled by nonlinear ray tracing. The deflection of rays is influenced by 2D and 3D force fields that directly consider the shape of the terrain. In addition, our framework allows the user to further modify the force fields to have fine control over the deformations of the panorama map. User interaction is facilitated by our real-time rendering system in terms of linked multiple views of both linear and non-linear projected terrain and the deformed view rays. Fast rendering is achieved by GPU-based non-linear ray tracing. We demonstrate the usefulness of our modeling and visualization method by several examples.
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