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引用次数: 1

摘要

本文建立了一个循环行为模式形式的移动智能体随机博弈策略自组织的随机博弈模型,该模型由有限离散空间中移动智能体的协调策略组成。多智能体系统的行为模式是智能体有序运动的一种可视化形式,这种有序运动源于它们在学习随机博弈过程中的初始混乱运动。多步随机博弈智能体的移动性是由这样一个事实保证的:在离散时刻,它们随机地、同时地、独立地选择自己的纯策略,向一个可能的方向移动。当前玩家的付费被定义为依赖于邻近玩家策略的损失函数。这些函数是由有限离散空间中agent间距不规则的惩罚和agent移动时碰撞的惩罚组成的。随机选择玩家的策略是为了最小化他们的平均损失函数。纯策略序列的生成是基于混合策略向量的离散分布。混合策略向量的元素是选择合适的纯位移策略的条件概率。混合策略会随着时间变化,自适应地考虑当前损失的价值。这增加了选择那些导致平均损失函数减小的策略的概率。采用马尔可夫递推法确定混合策略向量的动力学性质,对纳什平衡点上有效的互补非刚性修正条件进行随机逼近,并采用可展开单位单纯形的投影算子。通过满足随机逼近的基本条件和局限性,保证了递归博弈方法的收敛性。随机博弈从未经训练的混合策略开始,这些策略设置了一个移动代理的混乱画面。在随机博弈的学习过程中,有目的地改变混合策略的向量,以保证agent有序、无冲突地运动。通过对随机博弈的计算机模拟,得到了离散环面表面和平面矩形区域内移动智能体自组织的循环模式。对于不同的随机变量序列,所得到的移动代理模式的相似性证实了实验研究的可靠性。研究结果可用于构建具有自组织元素的分布式系统,解决各种流动和运输问题以及不确定条件下的集体决策。
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Self-organizing Strategies in Game of Agent Movement
In this paper, a stochastic game model of self-organization of strategies of stochastic game of mobile agents in the form of cyclic behavioral patterns, which consist of coordinated strategies for moving agents in a limited discrete space, is developed. The behavioral pattern of a multi-agent system is a visualized form of orderly movement of agents that arises from their initial chaotic movement during the learning of a stochastic game. The mobility of multi-step stochastic game agents is ensured by the fact that in discrete moments of time they randomly, simultaneously and independently choose their own pure strategy of moving in one of the possible directions. Current player payments are defined as loss functions that depend on the strategies of neighboring players. These functions are formed from the penalty for irregular spacing of agents in a limited discrete space and the penalty for collisions when moving agents. Random selection of players’ strategies aims to minimize their average loss functions. The generation of sequences of pure strategies is performed by a discrete distribution based on the vectors of mixed strategies. The elements of the vectors of mixed strategies are the conditional probabilities of choosing the appropriate pure displacement strategies. Mixed strategies change over time, adaptively taking into account the value of current losses. This provides an increase in the probability of choosing those strategies that lead to a decrease in the functions of average losses. The dynamics of the vectors of mixed strategies is determined by the Markov recurrent method, for the construction of which a stochastic approximation of the modified condition of complementary non- rigidity, which is valid at Nash equilibrium points, is performed, and a projection operator for expandable unit epsilon simplex is applied. The convergence of the recurrent game method is ensured by compliance with the fundamental conditions and limitations of stochastic approximation. The stochastic game begins with untrained mixed strategies that set a chaotic picture of moving agents. During the learning of the stochastic game, the vectors of mixed strategies are purposefully changed so as to ensure an orderly, conflict-free movement of agents. As a result of computer simulation of stochastic game, cyclic patterns of self-organization of mobile agents on the surface of a discrete torus and within a rectangular region on a plane are obtained. The reliability of the experimental studies was confirmed by the similarity of the obtained patterns of moving agents for different sequences of random variables. The results of the study are proposed to be used in practice for the construction of distributed systems with elements of self-organization, solving various flow and transport problems and collective decision-making in conditions of uncertainty.
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