2013年IGIC技术方案

-. S. Mozar, N. Gershon, Steve Dukes
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引用次数: 0

摘要

9:15-9:38 Webz of War:由心驱动的合作游戏Paul Navarro, Megan Johns, zz - hsun Lu, Heather Martin, Vijay Poduval, Mat Robinson, Andrew Roxby和Michael Christel 9:38-10:00 AREEF:多人水下增强现实体验Leif Oppermann, Lisa Blum, Jun-Yeong Lee和Jung-Hyub Seo 10:00-10:23保持远距离在一起游戏类型对云游戏用户体验的影响评估Peter Quax, Anastasiia Beznosyk, Wouter Vanmontfort, Robin Marx和Wim Lamotte
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2013 IGIC technical program
9:15-9:38 Webz of War: A Cooperative Exergame Driven by the Heart Paul Navarro, Megan Johns, Tzu-Hsun Lu, Heather Martin, Vijay Poduval, Mat Robinson, Andrew Roxby and Michael Christel 9:38-10:00 AREEF: Multi-Player Underwater Augmented Reality Experience Leif Oppermann, Lisa Blum, Jun-Yeong Lee and Jung-Hyub Seo 10:00-10:23 Maintaining Long Distance Togetherness: Synchronous Communication with Minecraft and Skype Amber Choo, Mehdi Karamnejad and Aaron May 10:23-10:45 An Evaluation of the Impact of Game Genre on User Experience in Cloud Gaming Peter Quax, Anastasiia Beznosyk, Wouter Vanmontfort, Robin Marx and Wim Lamotte
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